My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer
Zap
Royal Giant
Barbarian Barrel
Musketeer Bomb Tower Wizard Executioner
The Log
Royal Giant Musketeer
Earthquake
Bomb Tower
Arrows
Royal Delivery
Musketeer Battle Healer Wizard Executioner
Fireball
Musketeer Bomb Tower Battle Healer Wizard Executioner
Poison
Musketeer Bomb Tower Battle Healer Wizard Executioner
Lightning
Musketeer Bomb Tower Battle Healer Wizard Executioner
Rocket
Musketeer Bomb Tower Battle Healer Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Musketeer Bomb Tower Battle Healer Poison Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Musketeer Bomb Tower Battle Healer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Musketeer Battle Healer Wizard Tornado Executioner
Musketeer
Royal Giant Battle Healer
Bomb Tower
Battle Healer
Executioner Royal Giant Musketeer Tornado Poison
Wizard
Tornado Royal Giant
Tornado
Wizard Executioner Royal Giant Battle Healer Poison
Poison
Royal Giant Battle Healer Tornado
Executioner
Battle Healer Tornado Royal Giant

Defense Synergies 4 7

Royal Giant
Musketeer
Battle Healer Bomb Tower Tornado
Bomb Tower
Tornado Musketeer Battle Healer
Battle Healer
Musketeer Bomb Tower Tornado Poison Executioner
Wizard
Tornado
Tornado
Bomb Tower Wizard Executioner Musketeer Battle Healer Poison
Poison
Battle Healer Tornado
Executioner
Tornado Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Executioner
Bomb Tower Musketeer Battle Healer Executioner
Bomb Tower Tornado Musketeer Executioner
Bomb Tower Musketeer
Bomb Tower Battle Healer Tornado Poison
Tornado Musketeer Bomb Tower Executioner
Musketeer Tornado Bomb Tower Wizard Poison Executioner
Musketeer Bomb Tower Battle Healer Poison
Musketeer Bomb Tower Tornado
Tornado Musketeer Battle Healer
Poison Executioner Musketeer Bomb Tower Wizard Tornado
Musketeer Executioner Wizard Tornado Poison
Bomb Tower Musketeer Battle Healer Wizard
Bomb Tower Wizard Executioner Tornado Poison
Bomb Tower
Bomb Tower Tornado
Bomb Tower Wizard Musketeer Tornado Poison Executioner
Bomb Tower Musketeer Battle Healer Wizard Tornado Executioner
Bomb Tower Wizard Tornado Poison Executioner Musketeer Battle Healer
Musketeer Bomb Tower Tornado
Wizard Musketeer Bomb Tower Battle Healer Poison Executioner
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Poison Musketeer Bomb Tower Battle Healer Wizard Executioner
Musketeer Bomb Tower Battle Healer
Musketeer Battle Healer Tornado
Musketeer Battle Healer Executioner
Wizard Poison Executioner Musketeer Bomb Tower Tornado
Musketeer Bomb Tower Battle Healer
Bomb Tower Battle Healer
Bomb Tower Tornado Poison
Musketeer
Musketeer Bomb Tower
Tornado Poison
Bomb Tower Wizard Executioner
Wizard Musketeer Bomb Tower Executioner
Musketeer Bomb Tower Battle Healer Tornado Poison Executioner
Poison Executioner Musketeer Bomb Tower Battle Healer Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer Tornado Executioner
Poison
Musketeer Poison
Wizard Poison Executioner
Wizard Poison Executioner Musketeer Tornado
Musketeer Wizard Tornado Poison Executioner
Poison Wizard Tornado Executioner
Poison Wizard Tornado
Musketeer Tornado Poison
Poison Musketeer Wizard Tornado
Poison Musketeer Wizard Tornado Executioner
Poison Musketeer Executioner
Musketeer Poison
Musketeer Poison
Musketeer Wizard Poison Executioner
Musketeer Wizard Poison Executioner
Tornado Poison
Musketeer Wizard Poison Executioner
Wizard Tornado Poison
Musketeer Poison
Wizard Tornado Poison
Musketeer Tornado
Musketeer Poison
Tornado Poison Wizard Executioner
Poison Musketeer Wizard Tornado Executioner
Musketeer Wizard Tornado Poison
Poison Musketeer Tornado
Poison Musketeer Wizard Tornado Executioner
Musketeer Wizard Poison
Poison Musketeer Wizard
Poison
Wizard Poison
Musketeer
Poison Musketeer Wizard Tornado Executioner
Poison Musketeer Wizard Executioner
Musketeer Wizard Poison Executioner
Tornado Poison
Musketeer Executioner
Musketeer Tornado Poison
Musketeer Tornado Poison Executioner
Poison Musketeer Tornado Executioner
Wizard
Poison

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