My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Executioner Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Cannon Cart
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Cannon Cart
Barbarian Barrel
Firecracker Musketeer Skeleton Army Executioner Cannon Cart
The Log
Firecracker Musketeer Hog Rider Skeleton Army Cannon Cart
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Musketeer Hog Rider Skeleton Army Executioner Cannon Cart
Fireball
Firecracker Musketeer Hog Rider Skeleton Army Executioner Cannon Cart
Poison
Firecracker Musketeer Skeleton Army Executioner
Lightning
Musketeer Executioner Cannon Cart
Rocket
Musketeer Hog Rider Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Musketeer Hog Rider Executioner Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Cannon Cart Mega Knight
Firecracker
Hog Rider Cannon Cart Mega Knight
Musketeer
Hog Rider Cannon Cart Mega Knight
Hog Rider
Arrows Firecracker Musketeer Executioner Cannon Cart Mega Knight
Skeleton Army
Executioner
Hog Rider Mega Knight
Cannon Cart
Arrows Firecracker Musketeer Hog Rider
Mega Knight
Arrows Firecracker Musketeer Hog Rider Executioner

Defense Synergies 1 11

Arrows
Mega Knight Cannon Cart
Firecracker
Musketeer Skeleton Army Mega Knight
Musketeer
Firecracker Skeleton Army Cannon Cart Mega Knight
Hog Rider
Skeleton Army
Firecracker Musketeer Executioner Cannon Cart
Executioner
Skeleton Army Cannon Cart Mega Knight
Cannon Cart
Arrows Musketeer Skeleton Army Executioner
Mega Knight
Arrows Firecracker Musketeer Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Musketeer Executioner
Skeleton Army Firecracker Musketeer Executioner Cannon Cart Mega Knight
Skeleton Army Mega Knight Musketeer Executioner Cannon Cart
Skeleton Army Firecracker Musketeer Cannon Cart Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Musketeer Executioner Cannon Cart Mega Knight
Musketeer Arrows Firecracker Executioner
Arrows Musketeer Cannon Cart Mega Knight
Musketeer Skeleton Army
Skeleton Army Firecracker Musketeer Cannon Cart Mega Knight
Skeleton Army Executioner Arrows Firecracker Musketeer Cannon Cart Mega Knight
Arrows Musketeer Executioner Firecracker
Skeleton Army Mega Knight Musketeer Cannon Cart
Skeleton Army Executioner Mega Knight Arrows Firecracker Cannon Cart
Skeleton Army Cannon Cart Mega Knight
Skeleton Army Mega Knight
Mega Knight Arrows Firecracker Musketeer Skeleton Army Executioner Cannon Cart
Arrows Mega Knight Firecracker Musketeer Skeleton Army Executioner Cannon Cart
Arrows Executioner Firecracker Musketeer Cannon Cart Mega Knight
Musketeer Cannon Cart
Skeleton Army Mega Knight Arrows Firecracker Musketeer Executioner Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Cannon Cart
Arrows Firecracker Musketeer Executioner Cannon Cart Mega Knight
Skeleton Army Mega Knight Musketeer Cannon Cart
Skeleton Army Mega Knight Musketeer Cannon Cart
Musketeer Skeleton Army Executioner Cannon Cart Mega Knight
Arrows Firecracker Executioner Musketeer
Skeleton Army Musketeer Cannon Cart
Mega Knight Skeleton Army Cannon Cart
Mega Knight Firecracker Skeleton Army Cannon Cart
Musketeer Skeleton Army
Mega Knight Musketeer Cannon Cart
Skeleton Army Mega Knight Arrows
Skeleton Army Cannon Cart Mega Knight Executioner
Firecracker Musketeer Skeleton Army Executioner Cannon Cart Mega Knight
Skeleton Army Firecracker Musketeer Executioner Cannon Cart
Arrows Executioner Mega Knight Firecracker Musketeer Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Executioner
Arrows Cannon Cart
Cannon Cart Arrows Firecracker Musketeer
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Musketeer
Arrows Firecracker Musketeer Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Musketeer
Firecracker Arrows Musketeer Cannon Cart
Arrows Firecracker Musketeer Executioner
Firecracker Musketeer Executioner Cannon Cart
Arrows Firecracker Musketeer Cannon Cart
Arrows Firecracker Musketeer Cannon Cart
Arrows Firecracker Musketeer Executioner Cannon Cart
Arrows Firecracker Musketeer Executioner Cannon Cart Mega Knight
Arrows
Arrows Firecracker Musketeer Executioner Mega Knight
Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer Cannon Cart
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Musketeer Executioner
Arrows Musketeer Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Executioner
Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Musketeer Skeleton Army Cannon Cart
Arrows Firecracker Musketeer Executioner
Arrows
Firecracker Musketeer Executioner Cannon Cart Mega Knight
Arrows Firecracker Musketeer Executioner
Arrows
Firecracker Musketeer Executioner Cannon Cart Mega Knight
Firecracker Musketeer
Firecracker Musketeer Executioner
Firecracker Musketeer Executioner Cannon Cart Mega Knight
Cannon Cart
Firecracker Mega Knight

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