My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Musketeer Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Fisherman
Giant Snowball
Musketeer Goblin Barrel Fisherman
Zap
Firecracker Goblin Barrel Fisherman
Barbarian Barrel
Ice Spirit Firecracker Musketeer Goblin Barrel
The Log
Ice Spirit Firecracker Musketeer Goblin Barrel Fisherman
Earthquake
Firecracker Goblin Barrel
Arrows
Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Ice Spirit Firecracker Musketeer Goblin Barrel Fisherman
Fireball
Firecracker Musketeer Goblin Barrel Fisherman
Poison
Firecracker Musketeer Fisherman
Lightning
Musketeer Fisherman Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Firecracker Goblin Barrel Fisherman Musketeer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Firecracker Musketeer Fisherman
Arrows
Goblin Barrel
Firecracker
Ice Spirit Goblin Barrel Fisherman
Musketeer
Ice Spirit The Log Fisherman
Goblin Barrel
Ice Spirit Arrows Firecracker
The Log
Musketeer Fisherman
Fisherman
Ice Spirit Firecracker Musketeer The Log
Goblinstein

Defense Synergies 3 7

Ice Spirit
Musketeer Firecracker The Log Fisherman
Arrows
Firecracker
The Log Ice Spirit Musketeer Fisherman
Musketeer
Ice Spirit The Log Firecracker Fisherman
Goblin Barrel
The Log
Firecracker Musketeer Ice Spirit Fisherman
Fisherman
Ice Spirit Firecracker Musketeer The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer The Log
Ice Spirit Firecracker Musketeer The Log Fisherman
Fisherman Musketeer
Firecracker Musketeer Fisherman
Arrows Firecracker The Log
Arrows The Log Firecracker Musketeer
Musketeer Ice Spirit Arrows Firecracker
Arrows Musketeer The Log
Musketeer Fisherman
Ice Spirit Firecracker Musketeer Fisherman
Arrows Firecracker Musketeer The Log Fisherman
Arrows Musketeer Firecracker
Ice Spirit Musketeer The Log
Ice Spirit Arrows Firecracker The Log
Ice Spirit The Log Fisherman Goblinstein
Arrows Firecracker Musketeer Fisherman
Ice Spirit Arrows Firecracker Musketeer The Log Fisherman
Arrows The Log Ice Spirit Firecracker Musketeer Fisherman
Musketeer Fisherman
Arrows Firecracker Musketeer The Log Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Arrows Firecracker Musketeer The Log Fisherman
Ice Spirit Musketeer The Log Fisherman
Musketeer The Log Fisherman
Musketeer Fisherman
Arrows Firecracker Goblinstein Ice Spirit Musketeer
Musketeer
Fisherman
Goblinstein Ice Spirit Firecracker The Log
Musketeer
Musketeer
Arrows The Log
Firecracker Musketeer
Ice Spirit Firecracker Musketeer The Log Fisherman Goblinstein
Arrows Firecracker Musketeer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log Fisherman
Arrows The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker The Log Goblinstein
Arrows Firecracker Goblinstein Ice Spirit Musketeer
Arrows Firecracker Musketeer The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker Fisherman
Musketeer Fisherman
Firecracker Arrows Musketeer The Log Fisherman
Arrows Firecracker Musketeer
Firecracker Musketeer The Log Fisherman
Arrows Firecracker Musketeer Fisherman
Arrows Firecracker Musketeer The Log Fisherman
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows
Fisherman
Arrows Firecracker Musketeer The Log Fisherman
Arrows Firecracker The Log
Musketeer The Log
Arrows
Musketeer The Log Fisherman
Arrows Musketeer The Log
Arrows Firecracker The Log Ice Spirit Goblinstein
Fisherman
Arrows Firecracker The Log Musketeer Fisherman
Arrows Musketeer The Log Fisherman
Arrows Firecracker Musketeer The Log Fisherman
Arrows Firecracker Musketeer
Ice Spirit Firecracker Musketeer Goblinstein
Arrows Musketeer The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit Musketeer Goblinstein
Arrows Firecracker Musketeer
Arrows The Log
Firecracker Musketeer
Arrows The Log Firecracker Musketeer
Arrows
Firecracker Musketeer
Ice Spirit Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker
Fisherman

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