My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Tesla Musketeer Wizard
The Log
Cannon Firecracker Musketeer
Earthquake
Cannon Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Wizard
Fireball
Cannon Firecracker Tesla Musketeer Wizard
Poison
Cannon Firecracker Musketeer Wizard
Lightning
Cannon Tesla Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Firecracker Tesla Fireball Musketeer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Musketeer The Log
Cannon
Firecracker
Zap
Tesla
Fireball
Zap The Log
Musketeer
Zap The Log
Wizard
The Log
Zap Fireball Musketeer

Defense Synergies 9 13

Zap
Cannon Fireball Firecracker Tesla Musketeer The Log
Cannon
Zap Musketeer The Log Firecracker Fireball Wizard
Firecracker
The Log Zap Cannon Tesla Musketeer
Tesla
Musketeer The Log Zap Firecracker Fireball Wizard
Fireball
Zap The Log Cannon Tesla Musketeer
Musketeer
Cannon Tesla The Log Zap Firecracker Fireball
Wizard
Cannon Tesla The Log
The Log
Cannon Firecracker Tesla Fireball Musketeer Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Tesla Fireball Musketeer Wizard The Log
Zap Cannon Firecracker Tesla Musketeer The Log
Cannon Tesla Musketeer
Cannon Tesla Firecracker Musketeer
Firecracker Fireball The Log
Fireball The Log Zap Cannon Firecracker Tesla Musketeer
Tesla Musketeer Zap Cannon Firecracker Fireball Wizard
Zap Cannon Tesla Fireball Musketeer The Log
Cannon Tesla Musketeer
Cannon Firecracker Tesla Musketeer
Zap Cannon Firecracker Tesla Fireball Musketeer Wizard The Log
Tesla Musketeer Zap Firecracker Fireball Wizard
Cannon Tesla Zap Fireball Musketeer Wizard The Log
Fireball Wizard Zap Cannon Firecracker Tesla The Log
Cannon Tesla
Zap Cannon Tesla Fireball The Log
Tesla Wizard Cannon Firecracker Fireball Musketeer
Cannon Tesla Fireball Zap Firecracker Musketeer Wizard The Log
Zap Wizard The Log Cannon Firecracker Tesla Fireball Musketeer
Cannon Tesla Musketeer
Wizard Cannon Firecracker Tesla Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball
Fireball Zap Firecracker Tesla Musketeer Wizard The Log
Zap Musketeer The Log
Zap Tesla Fireball Musketeer The Log
Cannon Tesla Musketeer
Firecracker Fireball Wizard Zap Tesla Musketeer
Tesla Fireball Musketeer
Tesla
Zap Firecracker Fireball The Log
Cannon Tesla Musketeer
Tesla Musketeer
Zap Fireball The Log
Cannon Tesla Fireball Wizard
Wizard Cannon Firecracker Tesla Fireball Musketeer
Tesla Zap Firecracker Fireball Musketeer The Log
Zap Cannon Firecracker Tesla Fireball Musketeer Wizard The Log
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer The Log
Firecracker Fireball Zap Musketeer The Log
Fireball The Log
Firecracker Fireball Musketeer The Log
Fireball Wizard Zap Firecracker The Log
Firecracker Fireball Wizard Zap Musketeer
Firecracker Musketeer Wizard The Log
Fireball The Log Zap Firecracker Wizard
Fireball The Log Zap Firecracker Wizard
Fireball Musketeer
Firecracker Zap Fireball Musketeer Wizard The Log
Fireball Zap Firecracker Musketeer Wizard
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer
Zap Firecracker Fireball Musketeer The Log
Zap Firecracker Fireball Musketeer Wizard The Log
Firecracker Fireball Musketeer Wizard The Log
Fireball
Zap Firecracker Fireball Musketeer Wizard The Log
Zap Firecracker Fireball Wizard The Log
Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Zap Fireball Musketeer The Log
Zap Firecracker The Log Fireball Wizard
Firecracker Fireball The Log Zap Musketeer Wizard
Fireball Zap Musketeer Wizard The Log
Fireball Zap Firecracker Musketeer The Log
Zap Firecracker Fireball Musketeer Wizard
Zap Firecracker Fireball Musketeer Wizard
Fireball
Zap Fireball Musketeer Wizard The Log
Zap Firecracker Fireball
Firecracker Fireball Wizard The Log
Zap Fireball Musketeer
Fireball Zap Firecracker Musketeer Wizard
The Log Fireball
Fireball Firecracker Musketeer Wizard
The Log Zap Firecracker Fireball Musketeer Wizard
Zap Fireball
Firecracker Musketeer
Zap Firecracker Fireball Musketeer The Log
Firecracker Zap Fireball Musketeer
Zap Firecracker Fireball Musketeer The Log
Fireball Firecracker Wizard

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