My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Bomber Musketeer Hog Rider Goblin Barrel Baby Dragon
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Knight Musketeer Goblin Barrel
The Log
Bomber Musketeer Hog Rider Goblin Barrel
Earthquake
Bomber Hog Rider Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Knight Musketeer Hog Rider Goblin Barrel Baby Dragon
Fireball
Bomber Musketeer Hog Rider Goblin Barrel Baby Dragon
Poison
Bomber Musketeer
Lightning
Knight Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Barrel Fireball Musketeer Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Barrel

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Baby Dragon
Arrows
Fireball Hog Rider Knight Goblin Barrel
Knight
Musketeer Hog Rider Goblin Barrel Baby Dragon Bomber Arrows Fireball
Fireball
Arrows Hog Rider Knight Baby Dragon
Musketeer
Knight Hog Rider Baby Dragon
Hog Rider
Arrows Knight Fireball Musketeer Bomber Goblin Barrel Baby Dragon
Goblin Barrel
Knight Arrows Hog Rider Baby Dragon
Baby Dragon
Knight Bomber Fireball Musketeer Hog Rider Goblin Barrel

Defense Synergies 2 6

Bomber
Knight
Arrows
Knight Fireball
Knight
Bomber Musketeer Arrows Fireball Baby Dragon
Fireball
Arrows Knight Musketeer
Musketeer
Knight Fireball Baby Dragon
Hog Rider
Goblin Barrel
Baby Dragon
Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Musketeer Baby Dragon
Knight Musketeer
Bomber Knight Musketeer
Knight Musketeer
Bomber Arrows Fireball
Arrows Fireball Bomber Musketeer Baby Dragon
Musketeer Arrows Fireball Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Musketeer
Knight Bomber Musketeer
Bomber Arrows Knight Fireball Musketeer Baby Dragon
Arrows Musketeer Fireball Baby Dragon
Bomber Knight Fireball Musketeer
Bomber Fireball Arrows Baby Dragon
Knight
Fireball
Bomber Arrows Knight Fireball Musketeer
Arrows Fireball Bomber Knight Musketeer Baby Dragon
Arrows Baby Dragon Bomber Knight Fireball Musketeer
Musketeer
Bomber Arrows Knight Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Bomber Arrows Knight Musketeer Baby Dragon
Knight Musketeer
Knight Fireball Musketeer
Knight Musketeer
Arrows Fireball Musketeer Baby Dragon
Knight Fireball Musketeer
Knight
Knight Fireball Baby Dragon
Musketeer
Knight Musketeer
Arrows Fireball
Knight Fireball
Bomber Fireball Musketeer Baby Dragon
Bomber Knight Fireball Musketeer Baby Dragon
Arrows Bomber Fireball Musketeer Baby Dragon
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Knight Fireball Musketeer
Bomber Fireball Arrows Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Bomber Arrows Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Bomber Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball
Bomber
Bomber Arrows Fireball Musketeer Baby Dragon
Bomber Arrows Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Arrows Fireball Musketeer Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Fireball Arrows Musketeer Baby Dragon
Arrows Fireball
Fireball Knight Musketeer Baby Dragon
Arrows Bomber Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball

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