My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Dark Prince Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Night Witch
Giant Snowball
Goblin Gang Musketeer Night Witch
Zap
Goblin Gang Dark Prince Night Witch
Barbarian Barrel
Goblin Gang Musketeer Wizard Dark Prince Night Witch
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Wizard Dark Prince Night Witch
Fireball
Goblin Gang Musketeer Wizard Night Witch
Poison
Goblin Gang Musketeer Wizard Night Witch
Lightning
Mini P.E.K.K.A Musketeer Wizard Dark Prince Night Witch
Rocket
Musketeer Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Dark Prince Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Mini P.E.K.K.A Musketeer Dark Prince Night Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Mini P.E.K.K.A Musketeer

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Goblin Gang Musketeer Wizard Rage Dark Prince Mega Knight
Musketeer
Mini P.E.K.K.A Dark Prince Mega Knight
Wizard
Mini P.E.K.K.A Rage Dark Prince Mega Knight
Rage
Mini P.E.K.K.A Wizard Dark Prince Night Witch
Dark Prince
Goblin Gang Mini P.E.K.K.A Musketeer Wizard Rage
Night Witch
Rage Mega Knight
Mega Knight
Mini P.E.K.K.A Musketeer Wizard Night Witch

Defense Synergies 1 10

Goblin Gang
Musketeer Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Goblin Gang Musketeer Wizard
Musketeer
Goblin Gang Mini P.E.K.K.A Dark Prince Mega Knight
Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Rage
Dark Prince
Goblin Gang Musketeer Wizard Night Witch
Night Witch
Dark Prince Mega Knight
Mega Knight
Musketeer Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Mini P.E.K.K.A Goblin Gang Musketeer Dark Prince Night Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Musketeer Dark Prince Night Witch
Mini P.E.K.K.A Night Witch Goblin Gang Musketeer Dark Prince Mega Knight
Mini P.E.K.K.A Dark Prince Mega Knight
Goblin Gang Musketeer Dark Prince Night Witch Mega Knight
Musketeer Goblin Gang Wizard Night Witch
Musketeer Mega Knight
Mini P.E.K.K.A Goblin Gang Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Musketeer Dark Prince Night Witch Mega Knight
Goblin Gang Musketeer Wizard Dark Prince Night Witch Mega Knight
Musketeer Goblin Gang Wizard Night Witch
Mini P.E.K.K.A Night Witch Mega Knight Goblin Gang Musketeer Wizard Dark Prince
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Dark Prince Night Witch
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Mega Knight Goblin Gang Musketeer Wizard Dark Prince Night Witch
Wizard Musketeer Dark Prince Mega Knight
Mini P.E.K.K.A Musketeer
Goblin Gang Wizard Dark Prince Mega Knight Mini P.E.K.K.A Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Dark Prince
Goblin Gang Mini P.E.K.K.A Musketeer Wizard Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Musketeer Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince Mega Knight Musketeer Night Witch
Goblin Gang Mini P.E.K.K.A Musketeer Dark Prince Night Witch Mega Knight
Wizard Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Dark Prince Musketeer Night Witch
Mini P.E.K.K.A Mega Knight Dark Prince
Mega Knight Mini P.E.K.K.A Dark Prince
Goblin Gang Musketeer
Mega Knight Mini P.E.K.K.A Musketeer Dark Prince
Mega Knight Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Goblin Gang Wizard Night Witch
Wizard Musketeer Mega Knight
Goblin Gang Mini P.E.K.K.A Musketeer Dark Prince Night Witch
Mega Knight Mini P.E.K.K.A Musketeer Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer Dark Prince
Wizard Dark Prince Mega Knight
Wizard Musketeer
Musketeer Wizard
Wizard
Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Night Witch
Musketeer Wizard Dark Prince
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard Mega Knight
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Musketeer Wizard Dark Prince Mega Knight
Wizard Mega Knight
Musketeer Night Witch Mega Knight
Wizard
Musketeer
Musketeer
Wizard Dark Prince Mega Knight
Musketeer Wizard
Musketeer Wizard Mega Knight
Musketeer
Musketeer Wizard Night Witch
Musketeer Wizard
Mini P.E.K.K.A Night Witch
Musketeer Wizard Night Witch Mega Knight
Mega Knight
Wizard
Goblin Gang Musketeer Dark Prince Night Witch
Musketeer Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Wizard Dark Prince Mega Knight
Musketeer Wizard
Musketeer Dark Prince Mega Knight
Goblin Gang Musketeer
Musketeer
Musketeer Dark Prince Mega Knight
Wizard Mega Knight

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