My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Cannon Cart Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Ram Rider
Giant Snowball
Bats Musketeer Ram Rider
Zap
Bats Firecracker Cannon Cart Ram Rider
Barbarian Barrel
Firecracker Musketeer Bomb Tower Cannon Cart Electro Wizard
The Log
Firecracker Musketeer Cannon Cart Ram Rider
Earthquake
Firecracker Bomb Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Musketeer Cannon Cart Electro Wizard Ram Rider
Fireball
Firecracker Musketeer Bomb Tower Cannon Cart Electro Wizard Ram Rider
Poison
Bats Firecracker Musketeer Bomb Tower Electro Wizard
Lightning
Musketeer Bomb Tower Cannon Cart Electro Wizard Ram Rider
Rocket
Musketeer Bomb Tower Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Musketeer Bomb Tower Electro Wizard Cannon Cart Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Musketeer Bomb Tower

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Cannon Cart Ram Rider
Firecracker
Bats Cannon Cart Ram Rider Mega Knight
Musketeer
Cannon Cart Ram Rider Mega Knight
Bomb Tower
Cannon Cart
Bats Firecracker Musketeer Electro Wizard Ram Rider
Electro Wizard
Cannon Cart Ram Rider Mega Knight
Ram Rider
Bats Firecracker Musketeer Cannon Cart Electro Wizard Mega Knight
Mega Knight
Bats Firecracker Musketeer Electro Wizard Ram Rider

Defense Synergies 0 19

Bats
Firecracker Musketeer Bomb Tower Cannon Cart Electro Wizard Mega Knight
Firecracker
Bats Musketeer Bomb Tower Electro Wizard Mega Knight
Musketeer
Bats Firecracker Bomb Tower Cannon Cart Electro Wizard Ram Rider Mega Knight
Bomb Tower
Bats Firecracker Musketeer Electro Wizard
Cannon Cart
Bats Musketeer Electro Wizard
Electro Wizard
Bats Firecracker Musketeer Bomb Tower Cannon Cart Ram Rider Mega Knight
Ram Rider
Musketeer Electro Wizard
Mega Knight
Bats Firecracker Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Musketeer Electro Wizard Ram Rider
Bomb Tower Bats Firecracker Musketeer Cannon Cart Electro Wizard Ram Rider Mega Knight
Bomb Tower Ram Rider Mega Knight Bats Musketeer Cannon Cart Electro Wizard
Bomb Tower Bats Firecracker Musketeer Cannon Cart Electro Wizard Ram Rider Mega Knight
Firecracker Bomb Tower Mega Knight
Bats Firecracker Musketeer Bomb Tower Cannon Cart Electro Wizard Mega Knight
Bats Musketeer Electro Wizard Ram Rider Firecracker Bomb Tower
Musketeer Bomb Tower Cannon Cart Electro Wizard Ram Rider Mega Knight
Musketeer Bomb Tower
Firecracker Musketeer Cannon Cart Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Musketeer Bomb Tower Cannon Cart Ram Rider Mega Knight
Musketeer Bats Firecracker Electro Wizard Ram Rider
Bomb Tower Mega Knight Bats Musketeer Cannon Cart Electro Wizard Ram Rider
Bomb Tower Mega Knight Bats Firecracker Cannon Cart Electro Wizard
Bomb Tower Cannon Cart Electro Wizard Ram Rider Mega Knight
Bomb Tower Electro Wizard Ram Rider Mega Knight
Bomb Tower Mega Knight Bats Firecracker Musketeer Cannon Cart Electro Wizard
Bomb Tower Mega Knight Bats Firecracker Musketeer Cannon Cart Electro Wizard Ram Rider
Bomb Tower Bats Firecracker Musketeer Cannon Cart Electro Wizard Ram Rider Mega Knight
Musketeer Bomb Tower Cannon Cart Electro Wizard Ram Rider
Mega Knight Bats Firecracker Musketeer Bomb Tower Cannon Cart Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Electro Wizard
Electro Wizard Firecracker Musketeer Bomb Tower Cannon Cart Mega Knight
Mega Knight Bats Musketeer Bomb Tower Cannon Cart Electro Wizard Ram Rider
Mega Knight Bats Musketeer Cannon Cart Electro Wizard Ram Rider
Musketeer Cannon Cart Ram Rider Mega Knight
Firecracker Bats Musketeer Bomb Tower Electro Wizard Ram Rider
Bats Musketeer Bomb Tower Cannon Cart Electro Wizard Ram Rider
Mega Knight Bomb Tower Cannon Cart
Electro Wizard Mega Knight Bats Firecracker Bomb Tower Cannon Cart
Musketeer
Mega Knight Bats Musketeer Bomb Tower Cannon Cart
Mega Knight Electro Wizard
Cannon Cart Mega Knight Bomb Tower Ram Rider
Firecracker Musketeer Bomb Tower Cannon Cart Mega Knight
Electro Wizard Bats Firecracker Musketeer Bomb Tower Cannon Cart
Bats Mega Knight Firecracker Musketeer Bomb Tower Cannon Cart Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer Electro Wizard Ram Rider
Cannon Cart
Cannon Cart Firecracker Musketeer
Firecracker Mega Knight
Firecracker Bats Musketeer Ram Rider
Firecracker Musketeer
Firecracker Ram Rider
Firecracker Ram Rider
Bats Musketeer Electro Wizard
Firecracker Musketeer Cannon Cart Electro Wizard Ram Rider
Firecracker Musketeer
Firecracker Musketeer Cannon Cart
Firecracker Musketeer Cannon Cart
Firecracker Musketeer Cannon Cart
Firecracker Musketeer Cannon Cart
Firecracker Musketeer Cannon Cart Mega Knight
Bats
Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer Cannon Cart
Firecracker Mega Knight
Firecracker Musketeer Electro Wizard Ram Rider
Musketeer Ram Rider Mega Knight
Firecracker Musketeer
Bats Firecracker Musketeer Electro Wizard
Electro Wizard Bats Firecracker Musketeer
Musketeer Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Bats Musketeer Cannon Cart
Firecracker Musketeer Electro Wizard Ram Rider
Firecracker Musketeer Cannon Cart Electro Wizard Mega Knight
Firecracker Musketeer
Firecracker Musketeer Cannon Cart Mega Knight
Bats Firecracker Musketeer Electro Wizard
Firecracker Bats Musketeer Electro Wizard
Firecracker Musketeer Cannon Cart Electro Wizard Mega Knight
Cannon Cart
Firecracker Mega Knight

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