My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Dart Goblin Musketeer Skeleton Army
Zap
Dart Goblin Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Dart Goblin Musketeer Inferno Tower Wizard Skeleton Army
The Log
Elite Barbarians Dart Goblin Musketeer Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Elite Barbarians Dart Goblin Musketeer Wizard Skeleton Army P.E.K.K.A
Fireball
Elite Barbarians Dart Goblin Musketeer Inferno Tower Wizard Skeleton Army
Poison
Dart Goblin Musketeer Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Musketeer Inferno Tower Wizard
Rocket
Elite Barbarians Musketeer Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Skeleton Army Musketeer Inferno Tower Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Dart Goblin Skeleton Army Musketeer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Dart Goblin Wizard
Dart Goblin
Elite Barbarians P.E.K.K.A
Musketeer
P.E.K.K.A
Inferno Tower
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard
Skeleton Army
P.E.K.K.A
Dart Goblin Musketeer Wizard

Defense Synergies 1 11

Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Elite Barbarians Musketeer Inferno Tower Skeleton Army P.E.K.K.A
Musketeer
Dart Goblin Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower
Skeleton Army Dart Goblin Musketeer
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Inferno Tower Dart Goblin Musketeer Wizard
P.E.K.K.A
Dart Goblin Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Inferno Tower Wizard
Elite Barbarians Inferno Tower Skeleton Army P.E.K.K.A Dart Goblin Musketeer
Inferno Tower Skeleton Army P.E.K.K.A Elite Barbarians Dart Goblin Musketeer
Elite Barbarians Inferno Tower Skeleton Army P.E.K.K.A Dart Goblin Musketeer
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Dart Goblin Musketeer
Dart Goblin Musketeer Inferno Tower Wizard
Dart Goblin Musketeer Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Dart Goblin Musketeer Inferno Tower
Dart Goblin Skeleton Army Musketeer Wizard
Musketeer Inferno Tower Dart Goblin Wizard
Inferno Tower Skeleton Army P.E.K.K.A Elite Barbarians Musketeer Wizard
Wizard Skeleton Army Dart Goblin P.E.K.K.A
Elite Barbarians Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army Elite Barbarians P.E.K.K.A
Wizard Elite Barbarians Musketeer Inferno Tower Skeleton Army P.E.K.K.A
Elite Barbarians Dart Goblin Musketeer Wizard Skeleton Army
Wizard Dart Goblin Musketeer
P.E.K.K.A Elite Barbarians Dart Goblin Musketeer Inferno Tower
Wizard Skeleton Army Elite Barbarians Dart Goblin Musketeer P.E.K.K.A
Inferno Tower P.E.K.K.A Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower P.E.K.K.A
Elite Barbarians Musketeer Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Musketeer Inferno Tower
Skeleton Army P.E.K.K.A Elite Barbarians Musketeer Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians Musketeer Skeleton Army
Wizard Dart Goblin Musketeer
Skeleton Army P.E.K.K.A Elite Barbarians Dart Goblin Musketeer Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians Skeleton Army
P.E.K.K.A Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Dart Goblin Musketeer Skeleton Army
P.E.K.K.A Elite Barbarians Dart Goblin Musketeer Inferno Tower
Skeleton Army P.E.K.K.A Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Inferno Tower Wizard
Wizard Dart Goblin Musketeer Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Dart Goblin Musketeer P.E.K.K.A
Elite Barbarians Dart Goblin Musketeer Inferno Tower Wizard P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin
Dart Goblin Musketeer
Wizard
Wizard Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Elite Barbarians Dart Goblin Musketeer
Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Wizard
Musketeer
Wizard
Musketeer
Musketeer
Wizard
Dart Goblin Musketeer Wizard
Musketeer Wizard
Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Elite Barbarians
Dart Goblin Musketeer Wizard
P.E.K.K.A
Wizard
Dart Goblin Musketeer Skeleton Army
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Elite Barbarians Dart Goblin Musketeer P.E.K.K.A
Elite Barbarians Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
P.E.K.K.A
Dart Goblin Wizard

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