My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Musketeer
Zap
Minions
Barbarian Barrel
Knight Tesla Musketeer Ice Wizard Royal Ghost
The Log
Musketeer
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Knight Minions Musketeer Ice Wizard Royal Ghost
Fireball
Minions Tesla Musketeer Ice Wizard
Poison
Minions Musketeer Ice Wizard
Lightning
Knight Tesla Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Minions Ice Wizard Royal Ghost Tesla Musketeer Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Minions Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Barbarian Barrel Poison Ice Wizard
Minions
Knight Barbarian Barrel
Tesla
Musketeer
Knight Barbarian Barrel Royal Ghost
Barbarian Barrel
Knight Minions Musketeer Ice Wizard
Poison
Knight Royal Ghost
Ice Wizard
Knight Barbarian Barrel
Royal Ghost
Musketeer Poison

Defense Synergies 5 13

Knight
Minions Tesla Musketeer Ice Wizard Barbarian Barrel Poison
Minions
Knight Tesla Musketeer Barbarian Barrel Ice Wizard
Tesla
Knight Musketeer Minions Barbarian Barrel Poison
Musketeer
Knight Tesla Minions Barbarian Barrel Royal Ghost
Barbarian Barrel
Knight Minions Tesla Musketeer Poison Ice Wizard
Poison
Knight Tesla Barbarian Barrel Ice Wizard
Ice Wizard
Knight Minions Barbarian Barrel Poison
Royal Ghost
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Musketeer Barbarian Barrel
Knight Minions Tesla Musketeer Ice Wizard
Tesla Knight Minions Musketeer Ice Wizard
Tesla Knight Minions Musketeer Ice Wizard
Barbarian Barrel Poison
Barbarian Barrel Minions Tesla Musketeer Ice Wizard Royal Ghost
Minions Tesla Musketeer Poison Ice Wizard
Tesla Musketeer Barbarian Barrel Poison
Tesla Minions Musketeer Ice Wizard
Knight Tesla Musketeer Barbarian Barrel Ice Wizard Royal Ghost
Minions Poison Ice Wizard Knight Tesla Musketeer Barbarian Barrel Royal Ghost
Minions Tesla Musketeer Poison Ice Wizard
Tesla Knight Minions Musketeer Ice Wizard
Minions Tesla Barbarian Barrel Poison Royal Ghost
Knight Tesla
Tesla
Tesla Knight Minions Musketeer Poison
Tesla Knight Minions Musketeer Barbarian Barrel Ice Wizard Royal Ghost
Barbarian Barrel Poison Knight Minions Tesla Musketeer Ice Wizard Royal Ghost
Tesla Musketeer
Royal Ghost Knight Minions Tesla Musketeer Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Barbarian Barrel Royal Ghost
Poison Knight Tesla Musketeer Barbarian Barrel Royal Ghost
Knight Minions Musketeer
Knight Tesla Musketeer Barbarian Barrel
Knight Tesla Musketeer
Poison Minions Tesla Musketeer Ice Wizard
Knight Minions Tesla Musketeer Ice Wizard
Knight Tesla
Knight Minions Barbarian Barrel Poison
Tesla Musketeer
Knight Minions Tesla Musketeer
Poison
Knight Tesla
Tesla Musketeer
Tesla Knight Minions Musketeer Barbarian Barrel Poison
Minions Poison Tesla Musketeer Barbarian Barrel Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer Barbarian Barrel Royal Ghost
Poison Musketeer Barbarian Barrel Ice Wizard Royal Ghost
Barbarian Barrel Poison
Knight Musketeer Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Minions Musketeer Ice Wizard
Musketeer Poison
Poison Barbarian Barrel Ice Wizard
Poison
Minions Musketeer Poison
Poison Knight Musketeer Barbarian Barrel
Poison Musketeer
Poison Knight Musketeer Barbarian Barrel
Minions Musketeer Barbarian Barrel Poison
Musketeer Barbarian Barrel Poison
Musketeer Barbarian Barrel Poison
Musketeer Barbarian Barrel Poison
Barbarian Barrel Poison
Minions
Musketeer Barbarian Barrel Poison
Barbarian Barrel Poison
Minions Musketeer Poison
Poison
Musketeer
Musketeer Barbarian Barrel Poison
Poison Barbarian Barrel Ice Wizard
Poison Musketeer Barbarian Barrel Ice Wizard Royal Ghost
Musketeer Poison
Poison Musketeer Barbarian Barrel
Poison Musketeer Ice Wizard
Minions Musketeer Poison
Poison Musketeer
Poison
Poison
Minions Musketeer Barbarian Barrel
Poison Musketeer Ice Wizard
Barbarian Barrel
Poison Knight Musketeer
Musketeer Poison
Poison
Musketeer
Minions Musketeer Poison
Musketeer Poison
Poison Musketeer Barbarian Barrel Royal Ghost

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