My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Ice Golem Musketeer Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer
Zap
Bats Goblin Giant
Barbarian Barrel
Knight Tesla Musketeer
The Log
Musketeer
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Knight Musketeer
Fireball
Tesla Musketeer
Poison
Bats Musketeer
Lightning
Knight Tesla Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Ice Golem Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Knight Tornado Tesla Musketeer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Goblin Giant
Arrows
Knight Goblin Giant
Knight
Bats Musketeer Arrows
Tesla
Ice Golem
Bats Musketeer
Musketeer
Knight Ice Golem Goblin Giant
Tornado
Goblin Giant
Goblin Giant
Bats Arrows Musketeer Tornado

Defense Synergies 6 13

Bats
Knight Tesla Ice Golem Musketeer Goblin Giant
Arrows
Knight Tesla Ice Golem Tornado
Knight
Bats Tesla Musketeer Arrows Tornado
Tesla
Knight Ice Golem Musketeer Bats Arrows Tornado
Ice Golem
Tesla Musketeer Bats Arrows Tornado
Musketeer
Knight Tesla Ice Golem Bats Tornado
Tornado
Arrows Knight Tesla Ice Golem Musketeer Goblin Giant
Goblin Giant
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem Musketeer Goblin Giant
Bats Knight Tesla Musketeer
Tesla Tornado Bats Knight Musketeer
Tesla Bats Knight Musketeer
Arrows Tornado
Arrows Tornado Bats Tesla Musketeer
Bats Tesla Musketeer Tornado Arrows
Arrows Tesla Ice Golem Musketeer Goblin Giant
Tesla Musketeer Tornado
Knight Tornado Tesla Ice Golem Musketeer
Bats Arrows Knight Tesla Ice Golem Musketeer Tornado Goblin Giant
Arrows Tesla Musketeer Bats Tornado
Tesla Bats Knight Musketeer
Bats Arrows Tesla Tornado
Knight Tesla
Tornado Tesla
Tesla Bats Arrows Knight Musketeer Tornado
Arrows Tesla Bats Knight Musketeer Tornado
Arrows Tornado Bats Knight Tesla Ice Golem Musketeer
Tesla Musketeer Tornado
Bats Arrows Knight Tesla Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Ice Golem
Arrows Knight Tesla Ice Golem Musketeer
Bats Knight Ice Golem Musketeer Goblin Giant
Bats Knight Tesla Ice Golem Musketeer Tornado Goblin Giant
Knight Tesla Musketeer Goblin Giant
Arrows Bats Tesla Ice Golem Musketeer Tornado Goblin Giant
Bats Knight Tesla Ice Golem Musketeer Goblin Giant
Knight Tesla Goblin Giant
Bats Knight Ice Golem Tornado
Tesla Musketeer Goblin Giant
Bats Knight Tesla Musketeer
Arrows Tornado Goblin Giant
Knight Tesla Ice Golem Goblin Giant
Tesla Musketeer
Tesla Bats Knight Ice Golem Musketeer Tornado Goblin Giant
Bats Arrows Tesla Ice Golem Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem Musketeer
Arrows Musketeer Tornado
Arrows Goblin Giant
Arrows Knight Ice Golem Musketeer
Arrows
Arrows Bats Ice Golem Musketeer Tornado Goblin Giant
Arrows Musketeer Tornado
Arrows Ice Golem Tornado
Arrows Tornado
Bats Musketeer Tornado
Arrows Knight Musketeer Tornado
Arrows Musketeer Tornado
Knight Ice Golem Musketeer
Arrows Musketeer
Arrows Ice Golem Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Tornado
Bats
Arrows Musketeer
Arrows Tornado
Musketeer
Arrows Tornado
Musketeer Tornado
Arrows Musketeer
Arrows Ice Golem Tornado
Arrows Musketeer Tornado
Arrows Musketeer Tornado
Arrows Musketeer Tornado
Bats Arrows Ice Golem Musketeer Tornado
Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Musketeer
Arrows Musketeer Tornado
Arrows
Knight Musketeer
Arrows Ice Golem Musketeer
Arrows Tornado
Musketeer
Bats Musketeer Tornado
Bats Musketeer Tornado
Musketeer Tornado Goblin Giant

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