My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Baby Dragon Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Phoenix Night Witch
Giant Snowball
Fire Spirit Baby Dragon Balloon Night Witch
Zap
Fire Spirit Balloon Night Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Night Witch
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Elite Barbarians Baby Dragon Balloon Night Witch
Fireball
Elite Barbarians Baby Dragon Balloon Night Witch
Poison
Balloon Phoenix Night Witch
Lightning
Elite Barbarians Baby Dragon Balloon Phoenix Night Witch
Rocket
Elite Barbarians Balloon Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Baby Dragon Freeze Phoenix Night Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit The Log Baby Dragon Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Baby Dragon Balloon Phoenix
Elite Barbarians
Fire Spirit The Log
Baby Dragon
Fire Spirit Balloon
Freeze
Balloon Phoenix
Balloon
Freeze Fire Spirit Baby Dragon The Log
The Log
Elite Barbarians Balloon
Phoenix
Fire Spirit Freeze
Night Witch

Defense Synergies 0 5

Fire Spirit
The Log Phoenix
Elite Barbarians
The Log
Baby Dragon
The Log
Freeze
Balloon
The Log
Fire Spirit Elite Barbarians Baby Dragon Night Witch
Phoenix
Fire Spirit
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Elite Barbarians The Log Phoenix Night Witch
Fire Spirit Elite Barbarians Freeze Night Witch
Elite Barbarians Night Witch Phoenix
Elite Barbarians The Log
Freeze The Log Fire Spirit Baby Dragon Night Witch
Fire Spirit Baby Dragon Freeze Phoenix Night Witch
Baby Dragon The Log Phoenix
Elite Barbarians Phoenix Night Witch
Elite Barbarians Fire Spirit Phoenix Night Witch
Baby Dragon Freeze The Log Night Witch
Baby Dragon Phoenix Night Witch
Night Witch Fire Spirit Elite Barbarians Freeze The Log
Fire Spirit Baby Dragon Freeze The Log Night Witch
Elite Barbarians Phoenix
Elite Barbarians Freeze The Log
Elite Barbarians Night Witch
Fire Spirit Elite Barbarians Baby Dragon The Log Night Witch
Baby Dragon Freeze The Log Fire Spirit
Elite Barbarians Phoenix
Fire Spirit Elite Barbarians Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Baby Dragon The Log Phoenix
Elite Barbarians The Log
Elite Barbarians The Log Phoenix Night Witch
Elite Barbarians Phoenix Night Witch
Fire Spirit Baby Dragon Freeze
Elite Barbarians Phoenix Night Witch
Elite Barbarians Phoenix
Freeze Elite Barbarians Baby Dragon The Log Phoenix
Phoenix
Elite Barbarians Phoenix
Elite Barbarians The Log Phoenix
Elite Barbarians Night Witch
Baby Dragon
Elite Barbarians Phoenix Baby Dragon Freeze The Log Night Witch
Elite Barbarians Baby Dragon Freeze The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Baby Dragon Freeze
Fire Spirit Baby Dragon The Log
The Log Fire Spirit Baby Dragon Freeze
The Log
Fire Spirit Elite Barbarians Night Witch
The Log
Fire Spirit Baby Dragon
Fire Spirit Elite Barbarians Baby Dragon The Log
Baby Dragon Freeze
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze
Night Witch
Fire Spirit Baby Dragon The Log
Fire Spirit Baby Dragon The Log
Baby Dragon The Log Night Witch
The Log
Baby Dragon The Log
Freeze The Log Fire Spirit Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Elite Barbarians Fire Spirit Baby Dragon Night Witch
Freeze
Elite Barbarians Night Witch
The Log Night Witch
Freeze
The Log
Fire Spirit Freeze Night Witch
Fire Spirit Baby Dragon
Freeze
The Log
Baby Dragon
The Log Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon Freeze The Log
Baby Dragon Freeze The Log

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