My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Electro Dragon P.E.K.K.A Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Fisherman
Giant Snowball
Bats Battle Ram Electro Dragon Fisherman
Zap
Bats Battle Ram Fisherman
Barbarian Barrel
Battle Ram
The Log
Battle Ram Fisherman
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Electro Dragon P.E.K.K.A Fisherman
Fireball
Battle Ram Electro Dragon Fisherman
Poison
Bats Electro Dragon Fisherman
Lightning
Battle Ram Electro Dragon Fisherman Archer Queen
Rocket
Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Fisherman Battle Ram Electro Dragon Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Fisherman

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Barbarian Barrel P.E.K.K.A Fisherman
Arrows
P.E.K.K.A Battle Ram
Battle Ram
Bats Arrows Barbarian Barrel P.E.K.K.A Archer Queen
Barbarian Barrel
Bats Battle Ram Electro Dragon P.E.K.K.A
Electro Dragon
Barbarian Barrel P.E.K.K.A Fisherman
P.E.K.K.A
Arrows Bats Battle Ram Barbarian Barrel Electro Dragon Fisherman Archer Queen
Fisherman
Bats Electro Dragon P.E.K.K.A
Archer Queen
Battle Ram P.E.K.K.A

Defense Synergies 1 9

Bats
Barbarian Barrel P.E.K.K.A Fisherman
Arrows
Barbarian Barrel P.E.K.K.A
Battle Ram
Barbarian Barrel
Archer Queen Bats Arrows Electro Dragon P.E.K.K.A
Electro Dragon
Barbarian Barrel Fisherman
P.E.K.K.A
Bats Arrows Barbarian Barrel Fisherman
Fisherman
Bats Electro Dragon P.E.K.K.A
Archer Queen
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon
P.E.K.K.A Bats Electro Dragon Fisherman
P.E.K.K.A Fisherman Bats Electro Dragon
P.E.K.K.A Bats Electro Dragon Fisherman
Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Bats Electro Dragon
Bats Arrows Electro Dragon
Arrows Barbarian Barrel Electro Dragon P.E.K.K.A
P.E.K.K.A Fisherman Archer Queen
Barbarian Barrel Fisherman
Bats Arrows Barbarian Barrel Electro Dragon Fisherman
Arrows Bats Electro Dragon
P.E.K.K.A Bats Electro Dragon
Bats Arrows Barbarian Barrel Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fisherman
Bats Arrows Electro Dragon P.E.K.K.A Fisherman
Arrows Bats Barbarian Barrel Electro Dragon Fisherman
Arrows Barbarian Barrel Bats Electro Dragon Fisherman
P.E.K.K.A Fisherman
Bats Arrows Barbarian Barrel Electro Dragon P.E.K.K.A Fisherman
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Fisherman
Arrows Barbarian Barrel Electro Dragon Fisherman
P.E.K.K.A Bats Electro Dragon Fisherman
P.E.K.K.A Bats Barbarian Barrel Fisherman
P.E.K.K.A Fisherman
Arrows Bats Electro Dragon
P.E.K.K.A Bats
P.E.K.K.A Fisherman
Electro Dragon P.E.K.K.A Bats Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Arrows Archer Queen
P.E.K.K.A
Electro Dragon
Electro Dragon Bats Barbarian Barrel P.E.K.K.A Fisherman Archer Queen
Bats Arrows Barbarian Barrel Electro Dragon P.E.K.K.A Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon Fisherman
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Bats Electro Dragon
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Electro Dragon Fisherman
Bats Electro Dragon Fisherman
Arrows Barbarian Barrel Electro Dragon Fisherman
Arrows Electro Dragon Archer Queen
Barbarian Barrel Fisherman
Arrows Barbarian Barrel Electro Dragon Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Bats Fisherman
Arrows Barbarian Barrel Electro Dragon Fisherman
Arrows Barbarian Barrel Electro Dragon
Arrows
Fisherman
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Fisherman
Arrows Barbarian Barrel Electro Dragon Fisherman
Arrows Electro Dragon Fisherman
Arrows Barbarian Barrel Fisherman
Bats Arrows Electro Dragon
Electro Dragon Bats
Arrows Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows
Bats Barbarian Barrel Electro Dragon
Arrows Electro Dragon Archer Queen
Arrows Barbarian Barrel
Electro Dragon
Arrows Electro Dragon
Arrows Archer Queen
Electro Dragon P.E.K.K.A Archer Queen
Electro Dragon Bats Archer Queen
Bats Electro Dragon Archer Queen
Electro Dragon Barbarian Barrel Archer Queen
P.E.K.K.A
Electro Dragon

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