My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Fire Spirit Minions Wall Breakers Skeleton Army
Zap
Fire Spirit Minions Wall Breakers Skeleton Army Dark Prince
Barbarian Barrel
Fire Spirit Wall Breakers Skeleton Army Dark Prince
The Log
Fire Spirit Wall Breakers Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Fire Spirit Minions Wall Breakers Skeleton Army
Royal Delivery
Fire Spirit Minions Wall Breakers Skeleton Army Dark Prince P.E.K.K.A
Fireball
Minions Wall Breakers Skeleton Army
Poison
Minions Skeleton Army
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Arrows Minions Skeleton Army Dark Prince Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Arrows Minions

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Wall Breakers Dark Prince
Arrows
P.E.K.K.A Wall Breakers Dark Prince Lightning
Minions
Wall Breakers Dark Prince P.E.K.K.A
Wall Breakers
Fire Spirit Arrows Minions
Skeleton Army
Dark Prince
Fire Spirit Arrows Minions Lightning
Lightning
Arrows Dark Prince
P.E.K.K.A
Fire Spirit Arrows Minions

Defense Synergies 0 6

Fire Spirit
P.E.K.K.A
Arrows
Dark Prince Lightning P.E.K.K.A
Minions
Dark Prince P.E.K.K.A
Wall Breakers
Skeleton Army
Dark Prince
Arrows Minions
Lightning
Arrows
P.E.K.K.A
Fire Spirit Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions
Skeleton Army P.E.K.K.A Minions Dark Prince
Skeleton Army P.E.K.K.A Fire Spirit Minions Dark Prince Lightning
Skeleton Army P.E.K.K.A Minions Dark Prince
Lightning Arrows Skeleton Army Dark Prince P.E.K.K.A
Arrows Skeleton Army Fire Spirit Minions Dark Prince
Minions Lightning Fire Spirit Arrows
Lightning Arrows P.E.K.K.A
P.E.K.K.A Minions Skeleton Army
Skeleton Army Fire Spirit Dark Prince
Minions Skeleton Army Arrows Dark Prince
Arrows Minions
Skeleton Army P.E.K.K.A Fire Spirit Minions Dark Prince Lightning
Fire Spirit Skeleton Army Arrows Minions Dark Prince P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Lightning P.E.K.K.A
Arrows Minions Skeleton Army Dark Prince P.E.K.K.A
Fire Spirit Arrows Minions Skeleton Army Dark Prince
Arrows Fire Spirit Minions Dark Prince
P.E.K.K.A
Skeleton Army Dark Prince Fire Spirit Arrows Minions P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince P.E.K.K.A
Arrows Lightning
Skeleton Army P.E.K.K.A Minions Dark Prince Lightning
Skeleton Army Dark Prince Lightning P.E.K.K.A
P.E.K.K.A Skeleton Army Dark Prince
Fire Spirit Arrows Minions
Skeleton Army Dark Prince P.E.K.K.A Minions Lightning
P.E.K.K.A Skeleton Army Dark Prince
Lightning P.E.K.K.A Minions Skeleton Army Dark Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Dark Prince
Skeleton Army Lightning P.E.K.K.A Arrows Dark Prince
Skeleton Army Dark Prince Lightning P.E.K.K.A
Skeleton Army
Skeleton Army Minions Dark Prince Lightning P.E.K.K.A
Arrows Minions Dark Prince P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Dark Prince
Fire Spirit Arrows Dark Prince
Arrows Fire Spirit Minions
Fire Spirit Arrows
Arrows Fire Spirit Lightning
Arrows Lightning
Lightning Fire Spirit Minions
Lightning Arrows Dark Prince
Lightning Fire Spirit Arrows
Lightning Fire Spirit
Lightning Arrows Minions
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Minions Lightning
Lightning Fire Spirit Arrows Dark Prince
Lightning Fire Spirit Arrows
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows
Arrows Fire Spirit Dark Prince
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Fire Spirit Arrows
Lightning Minions
Lightning
Lightning Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Fire Spirit Minions Skeleton Army Dark Prince
Lightning Fire Spirit Arrows
Arrows
Lightning Dark Prince
Arrows Lightning
Lightning Arrows
Dark Prince P.E.K.K.A
Minions Lightning
Lightning
Lightning Dark Prince
P.E.K.K.A
Lightning

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