My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Witch P.E.K.K.A Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky Mighty Miner
Giant Snowball
Barbarians Musketeer Witch Mighty Miner
Zap
Firecracker Witch Sparky Mighty Miner
Barbarian Barrel
Firecracker Barbarians Musketeer Witch Sparky
The Log
Firecracker Barbarians Musketeer Witch Sparky
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Musketeer Witch P.E.K.K.A Sparky
Fireball
Firecracker Barbarians Musketeer Witch Sparky Mighty Miner
Poison
Firecracker Barbarians Musketeer Witch Sparky
Lightning
Musketeer Witch Sparky Mighty Miner
Rocket
Barbarians Musketeer Witch Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Musketeer Mighty Miner Barbarians Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Musketeer Mighty Miner

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Mighty Miner
Firecracker
P.E.K.K.A Sparky
Barbarians
Musketeer
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Musketeer Witch
Sparky
Arrows Firecracker
Mighty Miner
Arrows

Defense Synergies 0 6

Arrows
Barbarians P.E.K.K.A Sparky
Firecracker
Musketeer P.E.K.K.A
Barbarians
Arrows
Musketeer
Firecracker P.E.K.K.A
Witch
P.E.K.K.A
Arrows Firecracker Musketeer
Sparky
Arrows
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Sparky
Barbarians P.E.K.K.A Sparky Firecracker Musketeer Witch
Barbarians Witch P.E.K.K.A Sparky Musketeer
Barbarians Witch P.E.K.K.A Sparky Firecracker Musketeer
Arrows Firecracker Barbarians P.E.K.K.A Sparky
Arrows Firecracker Musketeer
Musketeer Arrows Firecracker Witch
Arrows Barbarians Musketeer P.E.K.K.A Sparky
Barbarians Witch P.E.K.K.A Sparky Mighty Miner Musketeer
Firecracker Barbarians Musketeer Sparky
Barbarians Witch Arrows Firecracker Musketeer
Arrows Musketeer Firecracker Witch
Barbarians P.E.K.K.A Sparky Musketeer Witch
Sparky Arrows Firecracker Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A Sparky
Barbarians P.E.K.K.A Sparky
Barbarians Sparky Arrows Firecracker Musketeer Witch P.E.K.K.A
Arrows Firecracker Barbarians Musketeer Witch
Arrows Witch Firecracker Barbarians Musketeer
Barbarians P.E.K.K.A Sparky Musketeer
Arrows Firecracker Barbarians Musketeer Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch P.E.K.K.A Sparky
Arrows Firecracker Musketeer
Barbarians P.E.K.K.A Musketeer Witch Sparky
P.E.K.K.A Barbarians Musketeer Sparky
Barbarians P.E.K.K.A Musketeer Witch Sparky Mighty Miner
Arrows Firecracker Musketeer Witch
P.E.K.K.A Sparky Barbarians Musketeer Witch
P.E.K.K.A Mighty Miner Barbarians Sparky
P.E.K.K.A Firecracker Barbarians Witch Sparky
Witch P.E.K.K.A Barbarians Musketeer Sparky
P.E.K.K.A Barbarians Musketeer Witch Sparky
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Witch Sparky
Firecracker Barbarians Musketeer Witch Sparky
Barbarians Witch Sparky Firecracker Musketeer P.E.K.K.A Mighty Miner
Arrows Firecracker Barbarians Musketeer Witch P.E.K.K.A Sparky Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Sparky
Arrows Firecracker Musketeer
Arrows Sparky
Arrows Firecracker Barbarians Musketeer Sparky
Arrows Firecracker Sparky
Arrows Firecracker Musketeer Witch
Arrows Firecracker Musketeer Witch Sparky
Arrows Firecracker
Arrows Firecracker
Musketeer Sparky
Firecracker Arrows Musketeer Sparky
Arrows Firecracker Musketeer
Firecracker Musketeer Sparky
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Sparky
Arrows Firecracker Musketeer Witch Sparky
Arrows Firecracker Musketeer Sparky
Arrows Sparky
Sparky
Arrows Firecracker Musketeer Sparky
Arrows Firecracker Witch
Musketeer Sparky
Arrows
Musketeer Sparky
Arrows Barbarians Musketeer
Arrows Firecracker Witch Sparky
Witch
Arrows Firecracker Musketeer Witch Sparky
Arrows Musketeer Witch Sparky
Arrows Firecracker Musketeer Sparky
Arrows Firecracker Musketeer Witch Sparky
Firecracker Musketeer Witch
Sparky
Arrows Musketeer Sparky
Arrows Firecracker Sparky
P.E.K.K.A Mighty Miner Sparky
Arrows Firecracker Sparky
Barbarians Musketeer Witch
Arrows Firecracker Musketeer Witch
Arrows
Firecracker Musketeer Sparky
Arrows Firecracker Musketeer
Arrows Sparky
Firecracker Musketeer P.E.K.K.A Sparky
Firecracker Musketeer Witch Sparky
Firecracker Musketeer Witch
Firecracker Musketeer Witch Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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