My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Demolisher P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Goblin Demolisher Goblin Barrel
Giant Snowball
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Barrel
Zap
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Spear Goblins Goblin Gang Dart Goblin Goblin Barrel
The Log
Spear Goblins Goblin Gang Dart Goblin Goblin Demolisher Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Spear Goblins Bats Goblin Gang Dart Goblin Goblin Demolisher Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Goblin Barrel
Poison
Spear Goblins Bats Goblin Gang Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Goblin Demolisher P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Goblin Gang Dart Goblin Goblin Barrel Goblin Demolisher P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Dart Goblin
Bats
Goblin Demolisher Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Spear Goblins Dart Goblin P.E.K.K.A
Dart Goblin
Goblin Barrel Spear Goblins Goblin Gang P.E.K.K.A
Goblin Demolisher
Bats P.E.K.K.A
Goblin Barrel
Spear Goblins Goblin Gang Dart Goblin Bats Arrows P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Dart Goblin Goblin Demolisher Goblin Barrel

Defense Synergies 0 13

Spear Goblins
Bats Arrows Goblin Gang Dart Goblin P.E.K.K.A
Bats
Spear Goblins Dart Goblin Goblin Demolisher P.E.K.K.A
Arrows
Spear Goblins P.E.K.K.A
Goblin Gang
Spear Goblins Dart Goblin P.E.K.K.A
Dart Goblin
Spear Goblins Bats Goblin Gang P.E.K.K.A
Goblin Demolisher
Bats P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Spear Goblins Bats Arrows Goblin Gang Dart Goblin Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Goblin Demolisher
P.E.K.K.A Bats Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Bats Goblin Gang Dart Goblin
Arrows Goblin Demolisher P.E.K.K.A
Arrows Goblin Gang Spear Goblins Bats Dart Goblin Goblin Demolisher
Bats Dart Goblin Spear Goblins Arrows Goblin Gang
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Dart Goblin
Bats Goblin Gang Dart Goblin Spear Goblins Arrows Goblin Demolisher
Arrows Spear Goblins Bats Goblin Gang Dart Goblin
P.E.K.K.A Bats Goblin Gang
Bats Arrows Goblin Gang Dart Goblin Goblin Demolisher P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Bats Arrows Goblin Gang P.E.K.K.A
Arrows Spear Goblins Bats Goblin Gang Dart Goblin Goblin Demolisher
Arrows Spear Goblins Bats Dart Goblin Goblin Demolisher
P.E.K.K.A Dart Goblin
Goblin Gang Goblin Demolisher Spear Goblins Bats Arrows Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins P.E.K.K.A
Arrows Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Bats
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Goblin Gang
Arrows Bats Goblin Gang Dart Goblin Goblin Demolisher
Goblin Gang P.E.K.K.A Spear Goblins Bats Dart Goblin
P.E.K.K.A
P.E.K.K.A Spear Goblins Bats
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang
Dart Goblin Goblin Demolisher
Goblin Gang Spear Goblins Bats Dart Goblin P.E.K.K.A
Bats Arrows Dart Goblin P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Goblin Demolisher
Arrows Spear Goblins Bats Dart Goblin
Arrows Dart Goblin Goblin Demolisher
Arrows Dart Goblin Goblin Demolisher
Arrows Dart Goblin
Bats Goblin Gang
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Spear Goblins Arrows Dart Goblin Goblin Demolisher
Arrows Dart Goblin Goblin Demolisher
Arrows
Bats
Arrows Dart Goblin Goblin Demolisher
Arrows Dart Goblin Goblin Demolisher
Arrows
Arrows
Arrows Goblin Demolisher
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin
Arrows
P.E.K.K.A
Arrows
Spear Goblins Bats Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin

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