My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Bandit
Barbarian Barrel
Executioner Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Hog Rider Executioner Bandit Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Bandit Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A Bandit
Arrows
Hog Rider P.E.K.K.A Bandit
Hog Rider
Bats Arrows The Log Executioner Bandit Electro Wizard
Executioner
Hog Rider P.E.K.K.A The Log Bandit
P.E.K.K.A
Arrows Electro Wizard Bats Executioner The Log
The Log
Hog Rider Executioner P.E.K.K.A Bandit
Bandit
Bats Arrows Hog Rider Executioner The Log Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Bandit

Defense Synergies 1 12

Bats
P.E.K.K.A The Log Bandit Electro Wizard
Arrows
P.E.K.K.A Bandit
Hog Rider
Executioner
The Log Bandit
P.E.K.K.A
The Log Bats Arrows Electro Wizard
The Log
P.E.K.K.A Bats Executioner Bandit Electro Wizard
Bandit
Bats Arrows Executioner The Log Electro Wizard
Electro Wizard
Bats P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
P.E.K.K.A Bats Executioner The Log Bandit Electro Wizard
P.E.K.K.A Bats Executioner Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Bats Executioner Bandit Electro Wizard
Bats Electro Wizard Arrows Executioner
Arrows P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Bandit Electro Wizard
Bats Executioner Electro Wizard Arrows The Log Bandit
Arrows Executioner Bats Electro Wizard
P.E.K.K.A Bats The Log Bandit Electro Wizard
Executioner Bats Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Bats Arrows Executioner P.E.K.K.A Electro Wizard
Arrows Bats Executioner The Log Bandit Electro Wizard
Arrows Executioner The Log Bats Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Bats Arrows Executioner P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Executioner The Log
P.E.K.K.A Bandit Bats The Log Electro Wizard
P.E.K.K.A Bats The Log Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Arrows Executioner Bats Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Executioner Bandit
Executioner
Electro Wizard Bats Executioner P.E.K.K.A The Log
Bats Arrows Executioner P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows Executioner The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log
Executioner Arrows The Log
Arrows Executioner Bats
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log Bandit
Bats Electro Wizard
Arrows The Log Bandit Electro Wizard
Arrows Executioner
Executioner The Log Bandit
Arrows Bandit
Arrows The Log
Arrows Executioner The Log Bandit
Arrows Executioner The Log Bandit
Arrows
Bats
Arrows Executioner The Log Bandit Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Executioner
Arrows The Log Executioner Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log Bandit
Bats Arrows Executioner Electro Wizard
Electro Wizard Bats
Arrows The Log Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Bats Bandit
Arrows Executioner Electro Wizard
Arrows The Log
Executioner Electro Wizard
Arrows The Log Executioner
Arrows
Executioner P.E.K.K.A
Bats The Log Electro Wizard
Bats Executioner Electro Wizard
Executioner The Log Bandit Electro Wizard
P.E.K.K.A

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