My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Furnace Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Dart Goblin Furnace Ram Rider
Zap
Bats Dart Goblin Furnace Ram Rider
Barbarian Barrel
Dart Goblin Furnace Electro Wizard
The Log
Dart Goblin Furnace Ram Rider
Earthquake
Furnace
Arrows
Bats Dart Goblin Furnace
Royal Delivery
Bats Dart Goblin P.E.K.K.A Electro Wizard Ram Rider
Fireball
Dart Goblin Furnace Electro Wizard Ram Rider
Poison
Bats Dart Goblin Furnace Electro Wizard
Lightning
Furnace Electro Wizard Ram Rider
Rocket
Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Dart Goblin Furnace Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Dart Goblin

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rage P.E.K.K.A Ram Rider
Zap
P.E.K.K.A Electro Wizard Ram Rider Bats Dart Goblin Furnace
Dart Goblin
Zap P.E.K.K.A Ram Rider
Furnace
Zap P.E.K.K.A Ram Rider
Rage
Bats Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Dart Goblin Furnace Ram Rider
Electro Wizard
Zap P.E.K.K.A Rage Ram Rider
Ram Rider
Zap Bats Dart Goblin Furnace P.E.K.K.A Electro Wizard

Defense Synergies 1 15

Bats
Zap Dart Goblin P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Dart Goblin Furnace P.E.K.K.A Ram Rider
Dart Goblin
Bats Zap Furnace P.E.K.K.A Electro Wizard Ram Rider
Furnace
Zap Dart Goblin Electro Wizard
Rage
P.E.K.K.A
Bats Zap Dart Goblin Electro Wizard
Electro Wizard
Zap Bats Dart Goblin Furnace P.E.K.K.A Ram Rider
Ram Rider
Zap Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard Ram Rider
P.E.K.K.A Bats Zap Dart Goblin Furnace Electro Wizard Ram Rider
Furnace P.E.K.K.A Ram Rider Bats Dart Goblin Electro Wizard
P.E.K.K.A Bats Dart Goblin Furnace Electro Wizard Ram Rider
P.E.K.K.A
Bats Zap Dart Goblin Furnace Electro Wizard
Bats Dart Goblin Furnace Electro Wizard Ram Rider Zap
Zap Dart Goblin P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Furnace
Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Zap Furnace Ram Rider
Bats Zap Dart Goblin Furnace Electro Wizard Ram Rider
Furnace P.E.K.K.A Bats Zap Electro Wizard Ram Rider
Bats Zap Dart Goblin Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard Ram Rider
Zap Furnace P.E.K.K.A Electro Wizard Ram Rider
Bats Furnace P.E.K.K.A Electro Wizard
Bats Zap Dart Goblin Furnace Electro Wizard Ram Rider
Zap Furnace Bats Dart Goblin Electro Wizard Ram Rider
P.E.K.K.A Dart Goblin Electro Wizard Ram Rider
Bats Dart Goblin Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap
P.E.K.K.A Bats Zap Furnace Electro Wizard Ram Rider
P.E.K.K.A Bats Zap Electro Wizard Ram Rider
P.E.K.K.A Ram Rider
Furnace Bats Zap Dart Goblin Electro Wizard Ram Rider
P.E.K.K.A Bats Dart Goblin Furnace Electro Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Ram Rider
Dart Goblin Furnace
Electro Wizard Bats Zap Dart Goblin Furnace P.E.K.K.A
Bats Zap Dart Goblin P.E.K.K.A Electro Wizard
Zap Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Dart Goblin
Zap Furnace
Bats Zap Dart Goblin Furnace Ram Rider
Dart Goblin Furnace
Zap Dart Goblin Ram Rider
Zap Dart Goblin Ram Rider
Bats Electro Wizard
Zap Dart Goblin Electro Wizard Ram Rider
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin Furnace
Zap Dart Goblin Furnace
Dart Goblin Furnace
Bats
Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Zap
Zap Furnace
Zap Dart Goblin Electro Wizard Ram Rider
Zap Ram Rider
Zap Dart Goblin
Bats Zap Dart Goblin Furnace Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin Electro Wizard Ram Rider
Dart Goblin Electro Wizard
Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin Electro Wizard
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
P.E.K.K.A
Dart Goblin

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