My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Dark Prince Prince
Giant Snowball
Fire Spirit Bats Goblin Gang Skeleton Dragons
Zap
Fire Spirit Bats Goblin Gang Dark Prince Prince
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Dark Prince
The Log
Fire Spirit Goblin Gang Elite Barbarians Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang Skeleton Dragons
Royal Delivery
Fire Spirit Bats Goblin Gang Skeleton Dragons Elite Barbarians Dark Prince Prince P.E.K.K.A
Fireball
Goblin Gang Skeleton Dragons Elite Barbarians
Poison
Bats Goblin Gang Skeleton Dragons
Lightning
Skeleton Dragons Elite Barbarians Dark Prince Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Goblin Gang Skeleton Dragons Dark Prince Prince Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Goblin Gang Skeleton Dragons

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elite Barbarians Dark Prince Prince
Bats
Skeleton Dragons Elite Barbarians Dark Prince Prince P.E.K.K.A
Goblin Gang
Dark Prince Prince P.E.K.K.A
Skeleton Dragons
Bats Dark Prince Prince P.E.K.K.A
Elite Barbarians
Fire Spirit Bats
Dark Prince
Prince Fire Spirit Bats Goblin Gang Skeleton Dragons
Prince
Dark Prince Fire Spirit Bats Goblin Gang Skeleton Dragons
P.E.K.K.A
Fire Spirit Bats Goblin Gang Skeleton Dragons

Defense Synergies 1 12

Fire Spirit
P.E.K.K.A
Bats
Dark Prince Prince P.E.K.K.A
Goblin Gang
Skeleton Dragons Dark Prince Prince P.E.K.K.A
Skeleton Dragons
Goblin Gang Dark Prince Prince P.E.K.K.A
Elite Barbarians
Dark Prince
Dark Prince
Elite Barbarians Bats Goblin Gang Skeleton Dragons Prince
Prince
Bats Goblin Gang Skeleton Dragons Dark Prince
P.E.K.K.A
Fire Spirit Bats Goblin Gang Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Elite Barbarians P.E.K.K.A Bats Goblin Gang Skeleton Dragons Dark Prince Prince
Goblin Gang Prince P.E.K.K.A Fire Spirit Bats Skeleton Dragons Elite Barbarians Dark Prince
Elite Barbarians Prince P.E.K.K.A Bats Goblin Gang Skeleton Dragons Dark Prince
Elite Barbarians Dark Prince Prince P.E.K.K.A
Goblin Gang Fire Spirit Bats Skeleton Dragons Dark Prince
Bats Skeleton Dragons Fire Spirit Goblin Gang
Skeleton Dragons P.E.K.K.A
P.E.K.K.A Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Fire Spirit Dark Prince Prince
Bats Goblin Gang Skeleton Dragons Dark Prince
Skeleton Dragons Bats Goblin Gang
Prince P.E.K.K.A Fire Spirit Bats Goblin Gang Skeleton Dragons Elite Barbarians Dark Prince
Fire Spirit Bats Goblin Gang Skeleton Dragons Dark Prince Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang Prince
Goblin Gang Elite Barbarians Prince P.E.K.K.A
Bats Goblin Gang Skeleton Dragons Elite Barbarians Dark Prince Prince P.E.K.K.A
Fire Spirit Bats Goblin Gang Skeleton Dragons Elite Barbarians Dark Prince Prince
Fire Spirit Bats Skeleton Dragons Dark Prince
P.E.K.K.A Elite Barbarians Prince
Goblin Gang Skeleton Dragons Dark Prince Fire Spirit Bats Elite Barbarians Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Dark Prince Prince P.E.K.K.A
Goblin Gang Skeleton Dragons Elite Barbarians Prince
Goblin Gang P.E.K.K.A Bats Elite Barbarians Dark Prince Prince
Goblin Gang Dark Prince Prince P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians Dark Prince Prince
Fire Spirit Skeleton Dragons Bats Goblin Gang
Goblin Gang Dark Prince Prince P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Dark Prince Prince
P.E.K.K.A Bats Skeleton Dragons Elite Barbarians Dark Prince Prince
P.E.K.K.A Goblin Gang Skeleton Dragons
P.E.K.K.A Bats Elite Barbarians Dark Prince Prince
P.E.K.K.A Elite Barbarians Dark Prince Prince
Elite Barbarians Dark Prince Prince P.E.K.K.A Goblin Gang
Skeleton Dragons
Goblin Gang Elite Barbarians Bats Skeleton Dragons Dark Prince Prince P.E.K.K.A
Bats Skeleton Dragons Elite Barbarians Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Dark Prince Prince
Fire Spirit Skeleton Dragons Dark Prince
Skeleton Dragons Fire Spirit Bats
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons
Fire Spirit Bats Goblin Gang Elite Barbarians Prince
Skeleton Dragons Dark Prince Prince
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons Elite Barbarians
Skeleton Dragons
Skeleton Dragons Elite Barbarians Prince
Skeleton Dragons
Skeleton Dragons
Bats Skeleton Dragons
Fire Spirit Skeleton Dragons Dark Prince Prince
Fire Spirit Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons
Prince
Skeleton Dragons
Fire Spirit Skeleton Dragons Dark Prince
Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons
Elite Barbarians Fire Spirit Bats Skeleton Dragons
Bats Skeleton Dragons
Elite Barbarians
Skeleton Dragons
Skeleton Dragons
P.E.K.K.A Prince
Fire Spirit Bats Goblin Gang Dark Prince Prince
Fire Spirit Skeleton Dragons
Goblin Gang Skeleton Dragons Dark Prince Prince
Skeleton Dragons
Skeleton Dragons Elite Barbarians Dark Prince Prince P.E.K.K.A
Bats Goblin Gang Skeleton Dragons Elite Barbarians
Bats Skeleton Dragons
Dark Prince Prince
Prince P.E.K.K.A
Skeleton Dragons

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