My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Bowler P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Cannon Little Prince
Zap
Bomber Bats Cannon Little Prince
Barbarian Barrel
Bomber Cannon Little Prince
The Log
Bomber Cannon Little Prince
Earthquake
Bomber Cannon
Arrows
Bomber Bats Little Prince
Royal Delivery
Bomber Bats Bowler P.E.K.K.A Little Prince
Fireball
Bomber Cannon Bowler Little Prince
Poison
Bomber Bats Cannon Little Prince
Lightning
Cannon Bowler Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Cannon Little Prince Fireball Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats P.E.K.K.A
Bats
Bomber Bowler P.E.K.K.A
Arrows
Fireball P.E.K.K.A Bowler
Cannon
Fireball
Arrows Little Prince
Bowler
Bats Arrows Little Prince
P.E.K.K.A
Arrows Bomber Bats
Little Prince
Fireball Bowler

Defense Synergies 0 16

Bomber
Bats Cannon P.E.K.K.A
Bats
Bomber Cannon Bowler P.E.K.K.A
Arrows
Cannon Fireball Bowler P.E.K.K.A Little Prince
Cannon
Bomber Bats Arrows Fireball Bowler Little Prince
Fireball
Arrows Cannon Little Prince
Bowler
Bats Arrows Cannon Little Prince
P.E.K.K.A
Bomber Bats Arrows
Little Prince
Arrows Cannon Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Cannon Fireball
P.E.K.K.A Bats Cannon
Cannon Bowler P.E.K.K.A Bomber Bats
Cannon P.E.K.K.A Bats Bowler
Bomber Arrows Fireball Bowler P.E.K.K.A
Arrows Fireball Bowler Bomber Bats Cannon
Bats Arrows Cannon Fireball Little Prince
Bowler Arrows Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A
Bomber Cannon Bowler Little Prince
Bats Bomber Arrows Cannon Fireball Bowler
Arrows Bats Fireball
Cannon Bowler P.E.K.K.A Bomber Bats Fireball
Bomber Fireball Bowler Bats Arrows Cannon P.E.K.K.A
P.E.K.K.A Cannon
Cannon Fireball Bowler P.E.K.K.A
Bomber Bats Arrows Cannon Fireball Bowler P.E.K.K.A
Arrows Cannon Fireball Bomber Bats Bowler Little Prince
Arrows Bomber Bats Cannon Fireball Bowler Little Prince
P.E.K.K.A Cannon
Bomber Bowler Bats Arrows Cannon Fireball P.E.K.K.A Little Prince
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler P.E.K.K.A
Fireball Bomber Arrows Bowler
P.E.K.K.A Bats Bowler
Bowler P.E.K.K.A Bats Fireball
P.E.K.K.A Cannon Bowler
Arrows Fireball Bats
P.E.K.K.A Bats Fireball Bowler
P.E.K.K.A
P.E.K.K.A Bats Fireball
P.E.K.K.A Cannon
P.E.K.K.A Bats Bowler
P.E.K.K.A Arrows Fireball Bowler
Bowler P.E.K.K.A Cannon Fireball
Bomber Cannon Fireball Bowler
Bomber Bats Fireball Bowler P.E.K.K.A Little Prince
Bats Arrows Bowler Bomber Cannon Fireball P.E.K.K.A
Bomber Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Bowler
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows Bowler
Arrows Fireball Bats
Bomber Arrows Bowler
Arrows Fireball Bowler
Arrows Fireball
Bats Fireball Bowler
Arrows Fireball Bowler
Fireball Arrows
Fireball Bowler
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Bowler
Arrows Fireball Bowler
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball Bowler
Bomber Arrows Fireball Bowler Little Prince
Fireball Bowler
Arrows Fireball
Bowler
Arrows Fireball
Arrows Bomber Fireball Bowler Little Prince
Arrows Fireball Bowler
Fireball Arrows Bowler
Fireball Arrows
Bats Arrows Fireball Little Prince
Bats Fireball
Fireball Bowler
Bomber Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball Bowler
Bats Fireball
Fireball Arrows
Arrows Fireball
Fireball Bowler
Arrows Bomber Fireball Bowler
Arrows Fireball
P.E.K.K.A
Bats Fireball Bowler
Bats Fireball
Fireball Bowler Little Prince
P.E.K.K.A
Fireball Bowler

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