My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Dark Prince
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Goblin Barrel Dark Prince Witch
Barbarian Barrel
Bomber Goblin Barrel Dark Prince Witch
The Log
Bomber Goblin Barrel Dark Prince Witch
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Goblin Barrel Dark Prince Witch P.E.K.K.A
Fireball
Bomber Goblin Barrel Witch
Poison
Bomber Witch
Lightning
Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Goblin Barrel Fireball Dark Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Arrows Goblin Barrel

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince P.E.K.K.A
Arrows
Fireball Mirror P.E.K.K.A Goblin Barrel Dark Prince
Fireball
Arrows Mirror Dark Prince
Mirror
Arrows Fireball Goblin Barrel
Goblin Barrel
Mirror Dark Prince Arrows P.E.K.K.A
Dark Prince
Goblin Barrel Bomber Arrows Fireball Witch
Witch
Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Bomber Goblin Barrel Witch

Defense Synergies 2 7

Bomber
Dark Prince P.E.K.K.A
Arrows
Mirror Fireball Dark Prince P.E.K.K.A
Fireball
Mirror Arrows Dark Prince
Mirror
Arrows Fireball
Goblin Barrel
Dark Prince
Bomber Arrows Fireball Witch
Witch
Dark Prince
P.E.K.K.A
Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
P.E.K.K.A Dark Prince Witch
Witch P.E.K.K.A Bomber Dark Prince
Witch P.E.K.K.A Dark Prince
Bomber Arrows Fireball Dark Prince P.E.K.K.A
Arrows Fireball Bomber Dark Prince
Arrows Fireball Witch
Arrows Fireball P.E.K.K.A
Witch P.E.K.K.A
Bomber Dark Prince
Witch Bomber Arrows Fireball Dark Prince
Arrows Fireball Witch
P.E.K.K.A Bomber Fireball Dark Prince Witch
Bomber Fireball Arrows Dark Prince Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Bomber Arrows Fireball Dark Prince Witch P.E.K.K.A
Arrows Fireball Bomber Dark Prince Witch
Arrows Witch Bomber Fireball Dark Prince
P.E.K.K.A
Bomber Dark Prince Arrows Fireball Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Witch P.E.K.K.A
Fireball Bomber Arrows
P.E.K.K.A Dark Prince Witch
Dark Prince P.E.K.K.A Fireball
P.E.K.K.A Dark Prince Witch
Arrows Fireball Witch
Dark Prince P.E.K.K.A Fireball Witch
P.E.K.K.A Dark Prince
P.E.K.K.A Fireball Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch
P.E.K.K.A Arrows Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Witch
Bomber Fireball Witch
Witch Bomber Fireball Dark Prince P.E.K.K.A
Arrows Bomber Fireball Dark Prince Witch P.E.K.K.A
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Bomber Fireball Arrows Dark Prince
Arrows Fireball Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball Dark Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball Dark Prince
Bomber Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Dark Prince Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Bomber Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Dark Prince Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Dark Prince
Arrows Bomber Fireball
Arrows Fireball
Dark Prince P.E.K.K.A
Fireball Witch
Fireball Witch
Fireball Dark Prince Witch
P.E.K.K.A
Fireball

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