My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Executioner P.E.K.K.A Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton King
Giant Snowball
Bomber Goblin Gang Skeleton King
Zap
Bomber Goblin Gang Skeleton King
Barbarian Barrel
Bomber Goblin Gang Wizard Executioner Royal Ghost Skeleton King
The Log
Bomber Goblin Gang Skeleton King
Earthquake
Bomber Goblin Gang Skeleton King
Arrows
Bomber Goblin Gang Skeleton King
Royal Delivery
Bomber Goblin Gang Wizard Executioner P.E.K.K.A Royal Ghost Skeleton King
Fireball
Bomber Goblin Gang Wizard Executioner Skeleton King
Poison
Bomber Goblin Gang Wizard Executioner Skeleton King
Lightning
Wizard Executioner Skeleton King
Rocket
Wizard Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Executioner Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Royal Ghost Skeleton King Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A
Zap
P.E.K.K.A Bomber Executioner Royal Ghost
Goblin Gang
P.E.K.K.A Royal Ghost Skeleton King
Wizard
P.E.K.K.A Royal Ghost
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Bomber Goblin Gang Wizard Executioner
Royal Ghost
Zap Goblin Gang Wizard
Skeleton King
Goblin Gang

Defense Synergies 0 11

Bomber
Zap P.E.K.K.A Royal Ghost
Zap
Bomber Goblin Gang Executioner P.E.K.K.A Royal Ghost
Goblin Gang
Zap P.E.K.K.A
Wizard
P.E.K.K.A Royal Ghost Skeleton King
Executioner
Zap
P.E.K.K.A
Bomber Zap Goblin Gang Wizard
Royal Ghost
Bomber Zap Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Executioner
P.E.K.K.A Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Bomber Executioner
P.E.K.K.A Goblin Gang Skeleton King
Bomber P.E.K.K.A
Goblin Gang Bomber Zap Executioner Royal Ghost
Zap Goblin Gang Wizard Executioner
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Bomber Royal Ghost
Goblin Gang Executioner Bomber Zap Wizard Royal Ghost Skeleton King
Executioner Zap Goblin Gang Wizard
P.E.K.K.A Bomber Zap Goblin Gang Wizard
Bomber Wizard Executioner Zap Goblin Gang P.E.K.K.A Royal Ghost Skeleton King
P.E.K.K.A Goblin Gang Skeleton King
Zap Goblin Gang P.E.K.K.A
Wizard Bomber Goblin Gang Executioner P.E.K.K.A
Bomber Zap Goblin Gang Wizard Executioner Royal Ghost
Zap Wizard Executioner Bomber Royal Ghost
P.E.K.K.A
Bomber Goblin Gang Wizard Royal Ghost Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Royal Ghost
Bomber Zap Goblin Gang Wizard Executioner Royal Ghost
Goblin Gang P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Executioner
Wizard Executioner Zap Goblin Gang
Goblin Gang P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Wizard Executioner Skeleton King
Wizard Bomber Executioner
Goblin Gang Bomber Zap Executioner P.E.K.K.A Skeleton King
Executioner Bomber Zap Wizard P.E.K.K.A Royal Ghost Skeleton King
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Executioner Royal Ghost
Bomber Wizard Executioner Zap
Wizard Executioner Zap
Bomber Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Goblin Gang
Zap Wizard
Zap Wizard Executioner
Executioner
Zap
Bomber Zap Wizard Executioner
Wizard Executioner
Bomber
Bomber Zap Wizard Executioner
Bomber Zap Wizard
Wizard
Zap
Zap Bomber Wizard Executioner
Zap Wizard Executioner Royal Ghost
Zap Wizard
Zap
Zap Wizard Executioner
Zap Wizard
Bomber Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Goblin Gang
Zap Wizard Executioner
Goblin Gang Wizard Executioner
Bomber Zap Wizard Executioner Skeleton King
Zap
Executioner P.E.K.K.A
Zap Goblin Gang Skeleton King
Zap Executioner
Zap Executioner Royal Ghost
P.E.K.K.A
Wizard

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