My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bowler P.E.K.K.A Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Inferno Dragon Ram Rider
Giant Snowball
Bomber Guards Inferno Dragon Ram Rider
Zap
Bomber Guards Inferno Dragon Ram Rider
Barbarian Barrel
Bomber Guards
The Log
Bomber Guards Ram Rider
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards Bowler P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Bomber Bowler Inferno Dragon Ram Rider
Poison
Bomber Guards
Lightning
Bowler Inferno Dragon Ram Rider
Rocket
Bowler Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Bowler P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Guards Inferno Dragon Bowler Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Bowler Ram Rider
Rage
Guards
Ram Rider
Bowler
Arrows Ram Rider
P.E.K.K.A
Arrows Bomber Ram Rider
Inferno Dragon
Ram Rider
Bomber Arrows Guards Bowler P.E.K.K.A

Defense Synergies 0 4

Bomber
Guards P.E.K.K.A
Arrows
Bowler P.E.K.K.A
Rage
Guards
Bomber
Bowler
Arrows
P.E.K.K.A
Bomber Arrows
Inferno Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Ram Rider
P.E.K.K.A Inferno Dragon Ram Rider
Bowler P.E.K.K.A Ram Rider Bomber Inferno Dragon
P.E.K.K.A Inferno Dragon Guards Bowler Ram Rider
Bomber Arrows Bowler P.E.K.K.A
Arrows Bowler Bomber Guards
Inferno Dragon Ram Rider Arrows
Bowler Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Inferno Dragon
Guards Bomber Bowler
Guards Bomber Arrows Bowler Ram Rider
Arrows Inferno Dragon Ram Rider
Bowler P.E.K.K.A Bomber Guards Ram Rider
Bomber Bowler Arrows Guards P.E.K.K.A
P.E.K.K.A Inferno Dragon Ram Rider
Bowler P.E.K.K.A Inferno Dragon Ram Rider
Bomber Arrows Bowler P.E.K.K.A
Arrows Bomber Guards Bowler Ram Rider
Arrows Bomber Guards Bowler Inferno Dragon Ram Rider
P.E.K.K.A Inferno Dragon Ram Rider
Bomber Bowler Arrows Guards P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler P.E.K.K.A
Bomber Arrows Bowler Inferno Dragon
Guards P.E.K.K.A Bowler Ram Rider
Guards Bowler P.E.K.K.A Ram Rider
P.E.K.K.A Guards Bowler Inferno Dragon Ram Rider
Arrows Ram Rider
Guards P.E.K.K.A Bowler Ram Rider
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Guards Bowler
P.E.K.K.A Arrows Guards Bowler
Bowler P.E.K.K.A Guards Ram Rider
Bomber Bowler
Guards Bomber Bowler P.E.K.K.A Inferno Dragon
Arrows Bowler Bomber P.E.K.K.A Inferno Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Bowler Ram Rider
Arrows
Arrows Guards
Bomber Arrows Bowler
Arrows Ram Rider
Bomber Arrows Bowler
Arrows Bowler Ram Rider
Arrows Ram Rider
Guards Bowler
Arrows Bowler Ram Rider
Arrows
Bowler
Arrows
Arrows
Bomber Arrows Bowler
Arrows Bowler
Arrows
Bomber
Bomber Arrows Bowler
Bomber Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bomber Bowler
Inferno Dragon
Arrows Bowler Ram Rider
Arrows Bowler Ram Rider
Arrows
Arrows
Guards
Bowler
Bomber Arrows
Arrows
P.E.K.K.A
Arrows Bowler
Guards
Arrows Ram Rider
Arrows
Bowler
Arrows Bomber Bowler
Arrows
P.E.K.K.A
Guards Bowler
Bowler
P.E.K.K.A Inferno Dragon
Bowler

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