My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Inferno Dragon
Giant Snowball
Skeletons Bomber Inferno Dragon
Zap
Skeletons Bomber Inferno Dragon
Barbarian Barrel
Skeletons Bomber Bomb Tower
The Log
Skeletons Bomber
Earthquake
Skeletons Bomber Bomb Tower
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber P.E.K.K.A Inferno Dragon
Fireball
Bomber Bomb Tower Inferno Dragon
Poison
Bomber Bomb Tower
Lightning
Bomb Tower Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Tornado Void Bomb Tower Poison Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Tornado Void

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
P.E.K.K.A
Bomb Tower
Tornado
P.E.K.K.A Poison
Void
Poison
Poison
P.E.K.K.A Tornado Void
P.E.K.K.A
Tornado Poison Bomber
Inferno Dragon

Defense Synergies 2 11

Skeletons
Bomber Bomb Tower Tornado Poison P.E.K.K.A Inferno Dragon
Bomber
Skeletons Tornado P.E.K.K.A
Bomb Tower
Tornado Skeletons
Tornado
Bomb Tower P.E.K.K.A Skeletons Bomber Poison Inferno Dragon
Void
Poison
Poison
Skeletons Tornado Void
P.E.K.K.A
Tornado Skeletons Bomber
Inferno Dragon
Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void
Bomb Tower P.E.K.K.A Inferno Dragon Skeletons Bomber
Bomb Tower Tornado P.E.K.K.A Skeletons Bomber Void Inferno Dragon
Bomb Tower P.E.K.K.A Inferno Dragon Skeletons Bomber
Bomber Bomb Tower Tornado Poison P.E.K.K.A
Tornado Skeletons Bomber Bomb Tower
Tornado Inferno Dragon Bomb Tower Void Poison
Bomb Tower Void Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeletons Bomb Tower Tornado
Tornado Skeletons Bomber
Poison Skeletons Bomber Bomb Tower Tornado
Inferno Dragon Tornado Poison
Bomb Tower P.E.K.K.A Skeletons Bomber
Bomber Bomb Tower Tornado Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon Bomb Tower
Bomb Tower Tornado P.E.K.K.A Inferno Dragon
Bomb Tower Skeletons Bomber Tornado Poison P.E.K.K.A
Bomb Tower Bomber Tornado
Bomb Tower Tornado Poison Bomber Inferno Dragon
P.E.K.K.A Bomb Tower Tornado Inferno Dragon
Bomber Bomb Tower Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void P.E.K.K.A
Void Poison Bomber Bomb Tower Inferno Dragon
P.E.K.K.A Skeletons Bomb Tower
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Inferno Dragon
Poison Skeletons Bomb Tower Tornado
P.E.K.K.A Skeletons Bomb Tower Void
P.E.K.K.A Bomb Tower Inferno Dragon
Void P.E.K.K.A Skeletons Bomb Tower Tornado Poison Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Bomb Tower
P.E.K.K.A Tornado Void Poison
P.E.K.K.A Skeletons Bomb Tower
Bomber Bomb Tower
Skeletons Bomber Bomb Tower Tornado Poison P.E.K.K.A Inferno Dragon
Poison Bomber Bomb Tower P.E.K.K.A Inferno Dragon
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison
Void Poison Tornado
Void Poison
Void Poison
Bomber Poison
Poison Tornado
Bomber Tornado Poison
Poison Tornado
Void Poison Tornado
Tornado Void Poison
Void Poison Tornado
Void Poison Tornado
Poison Void
Void Poison
Poison
Bomber Poison
Poison
Tornado Poison
Bomber
Void Bomber Poison
Bomber Tornado Poison
Void Poison
Tornado Void Poison
Void Tornado
Void Poison
Tornado Poison Bomber
Inferno Dragon
Void Poison Tornado
Void Tornado Poison
Void Poison Tornado
Poison Tornado
Void Poison
Void
Void Poison Bomber
Void Poison
P.E.K.K.A
Poison
Void
Poison Tornado
Void Poison
Bomber Poison
Void Tornado Poison
P.E.K.K.A
Tornado Poison
Tornado Void Poison
Void Poison Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: