My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Cannon Cart P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Mini P.E.K.K.A Cannon Cart P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons
Zap
Skeletons Cannon Cart
Barbarian Barrel
Skeletons Ice Spirit Cannon Cart
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Cannon Cart P.E.K.K.A
Fireball
Cannon Cart
Poison
Lightning
Ice Golem Mini P.E.K.K.A Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Mini P.E.K.K.A P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem Fireball Mini P.E.K.K.A Cannon Cart P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Ice Golem Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Mini P.E.K.K.A Cannon Cart
Ice Golem
Mini P.E.K.K.A Cannon Cart
Fireball
Mini P.E.K.K.A
Ice Spirit Ice Golem Electro Giant
Cannon Cart
Ice Spirit Ice Golem
P.E.K.K.A
Ice Spirit
Electro Giant
Mini P.E.K.K.A

Defense Synergies 1 15

Skeletons
Ice Spirit Ice Golem Mini P.E.K.K.A Cannon Cart P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Skeletons Ice Golem Fireball Cannon Cart P.E.K.K.A
Ice Golem
Skeletons Ice Spirit Fireball Mini P.E.K.K.A Cannon Cart
Fireball
Ice Spirit Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Skeletons Ice Golem Fireball Cannon Cart Electro Giant
Cannon Cart
Skeletons Ice Spirit Ice Golem Mini P.E.K.K.A
P.E.K.K.A
Skeletons Ice Spirit
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Fireball
Mini P.E.K.K.A P.E.K.K.A Skeletons Ice Spirit Cannon Cart
Mini P.E.K.K.A P.E.K.K.A Skeletons Cannon Cart
Mini P.E.K.K.A P.E.K.K.A Skeletons Cannon Cart
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Skeletons Cannon Cart
Ice Spirit Fireball
Ice Golem Fireball Cannon Cart P.E.K.K.A Electro Giant
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Ice Spirit Ice Golem Mini P.E.K.K.A Cannon Cart
Skeletons Ice Golem Fireball Cannon Cart Electro Giant
Fireball
Mini P.E.K.K.A P.E.K.K.A Skeletons Ice Spirit Fireball Cannon Cart
Fireball Ice Spirit Mini P.E.K.K.A Cannon Cart P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Cannon Cart
Ice Spirit Fireball Mini P.E.K.K.A P.E.K.K.A Electro Giant
Skeletons Fireball Mini P.E.K.K.A Cannon Cart P.E.K.K.A
Ice Spirit Fireball Cannon Cart
Ice Spirit Ice Golem Fireball Cannon Cart
Mini P.E.K.K.A P.E.K.K.A Cannon Cart
Fireball Mini P.E.K.K.A Cannon Cart P.E.K.K.A Electro Giant
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem Fireball Cannon Cart P.E.K.K.A Electro Giant
Fireball Ice Golem Mini P.E.K.K.A Cannon Cart
P.E.K.K.A Skeletons Ice Spirit Ice Golem Mini P.E.K.K.A Cannon Cart
Mini P.E.K.K.A P.E.K.K.A Ice Golem Fireball Cannon Cart
P.E.K.K.A Skeletons Mini P.E.K.K.A Cannon Cart
Fireball Electro Giant Skeletons Ice Spirit Ice Golem
Mini P.E.K.K.A P.E.K.K.A Skeletons Ice Golem Fireball Cannon Cart
Mini P.E.K.K.A P.E.K.K.A Cannon Cart
P.E.K.K.A Skeletons Ice Spirit Ice Golem Fireball Mini P.E.K.K.A Cannon Cart
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A Cannon Cart
P.E.K.K.A Fireball Electro Giant
Mini P.E.K.K.A Cannon Cart P.E.K.K.A Skeletons Ice Golem Fireball
Fireball Cannon Cart Electro Giant
Electro Giant Skeletons Ice Spirit Ice Golem Fireball Mini P.E.K.K.A Cannon Cart P.E.K.K.A
Ice Golem Fireball Mini P.E.K.K.A Cannon Cart P.E.K.K.A Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball
Fireball Cannon Cart
Cannon Cart Ice Golem Fireball
Fireball
Fireball Electro Giant Ice Spirit Ice Golem
Fireball Ice Spirit Ice Golem
Fireball
Fireball Mini P.E.K.K.A
Fireball Cannon Cart
Fireball
Ice Golem Fireball Cannon Cart
Fireball Cannon Cart
Ice Golem Fireball Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Electro Giant
Fireball
Fireball
Fireball Cannon Cart
Ice Golem Electro Giant Ice Spirit Fireball
Fireball
Fireball
Fireball
Ice Golem Fireball Electro Giant
Ice Spirit Fireball Electro Giant
Fireball Mini P.E.K.K.A
Fireball
Ice Spirit Fireball
P.E.K.K.A
Fireball
Ice Spirit Fireball Cannon Cart
Fireball
Fireball
Fireball Mini P.E.K.K.A Cannon Cart
Ice Golem Fireball
Fireball Electro Giant
Cannon Cart P.E.K.K.A
Electro Giant Ice Spirit Fireball
Fireball
Fireball Cannon Cart Electro Giant
Cannon Cart P.E.K.K.A
Fireball

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