My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince
Giant Snowball
Minions Mega Minion Witch
Zap
Minions Dark Prince Witch
Barbarian Barrel
Dark Prince Witch
The Log
Mini P.E.K.K.A Dark Prince Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Fireball
Minions Mega Minion Witch
Poison
Minions Mega Minion Witch
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Mega Minion Mini P.E.K.K.A Dark Prince Poison Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Mega Minion Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mega Minion
Poison
Mini P.E.K.K.A
Minions Rage Dark Prince
Rage
Minions Witch Mini P.E.K.K.A Dark Prince
Dark Prince
Minions Mini P.E.K.K.A Rage Poison Witch
Poison
P.E.K.K.A Mega Minion Dark Prince
Witch
Rage Dark Prince P.E.K.K.A
P.E.K.K.A
Poison Minions Witch

Defense Synergies 0 7

Minions
Dark Prince P.E.K.K.A
Mega Minion
Dark Prince Witch
Mini P.E.K.K.A
Witch
Rage
Dark Prince
Minions Mega Minion Poison Witch
Poison
Dark Prince
Witch
Mega Minion Mini P.E.K.K.A Dark Prince
P.E.K.K.A
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion
Mini P.E.K.K.A P.E.K.K.A Minions Mega Minion Dark Prince Witch
Mini P.E.K.K.A Witch P.E.K.K.A Minions Mega Minion Dark Prince
Mini P.E.K.K.A Witch P.E.K.K.A Minions Mega Minion Dark Prince
Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A
Minions Mega Minion Dark Prince
Minions Mega Minion Poison Witch
Poison P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Minions
Mini P.E.K.K.A Dark Prince
Minions Poison Witch Mega Minion Dark Prince
Minions Mega Minion Poison Witch
Mini P.E.K.K.A P.E.K.K.A Minions Dark Prince Witch
Minions Mega Minion Mini P.E.K.K.A Dark Prince Poison Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Minions Mini P.E.K.K.A Dark Prince Poison Witch P.E.K.K.A
Minions Mega Minion Dark Prince Witch
Poison Witch Minions Mega Minion Dark Prince
Mini P.E.K.K.A P.E.K.K.A
Dark Prince Minions Mini P.E.K.K.A Poison Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A
Poison Mega Minion Mini P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Dark Prince Witch
Poison Minions Witch
Mini P.E.K.K.A Dark Prince P.E.K.K.A Minions Mega Minion Witch
Mini P.E.K.K.A P.E.K.K.A Dark Prince
P.E.K.K.A Minions Mega Minion Mini P.E.K.K.A Dark Prince Poison Witch
Witch P.E.K.K.A Mega Minion
P.E.K.K.A Minions Mega Minion Mini P.E.K.K.A Dark Prince Witch
P.E.K.K.A Dark Prince Poison
Mini P.E.K.K.A Dark Prince P.E.K.K.A Witch
Witch
Witch Minions Mega Minion Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A
Minions Poison Mega Minion Mini P.E.K.K.A Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Dark Prince Poison
Poison Dark Prince
Poison Minions Mega Minion Witch
Poison Witch
Poison
Poison
Minions Mini P.E.K.K.A Poison
Poison Dark Prince
Poison
Poison
Minions Poison
Poison
Poison Witch
Poison
Poison
Minions Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Dark Prince Poison
Poison Witch
Minions Poison
Poison
Poison
Poison Dark Prince Witch
Mega Minion Witch
Poison Witch
Poison Witch
Poison
Poison Witch
Minions Mega Minion Poison Witch
Mega Minion Mini P.E.K.K.A
Poison
Poison
P.E.K.K.A
Poison
Minions Dark Prince Witch
Poison Mega Minion Witch
Poison Mega Minion Mini P.E.K.K.A Dark Prince
Poison
Poison
Mega Minion Dark Prince P.E.K.K.A
Minions Poison Witch
Poison Witch
Poison Dark Prince Witch
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: