My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Hunter Electro Wizard
The Log
Dart Goblin Hunter
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hunter P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Hunter Electro Wizard
Poison
Dart Goblin Hunter Electro Wizard
Lightning
Hunter Electro Wizard Goblinstein
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Dart Goblin Fireball Hunter Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Dart Goblin Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A
Dart Goblin
Barbarian Barrel P.E.K.K.A
Fireball
Arrows Electro Wizard
Barbarian Barrel
Dart Goblin Hunter P.E.K.K.A
Hunter
Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Goblinstein Dart Goblin Barbarian Barrel Hunter
Electro Wizard
P.E.K.K.A Fireball
Goblinstein
P.E.K.K.A

Defense Synergies 2 14

Arrows
Fireball Barbarian Barrel P.E.K.K.A
Dart Goblin
Barbarian Barrel Hunter P.E.K.K.A Electro Wizard
Fireball
Barbarian Barrel Arrows Electro Wizard
Barbarian Barrel
Fireball Arrows Dart Goblin Hunter P.E.K.K.A Electro Wizard
Hunter
Dart Goblin Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A
Goblinstein Arrows Dart Goblin Barbarian Barrel Hunter Electro Wizard
Electro Wizard
Dart Goblin Fireball Barbarian Barrel Hunter P.E.K.K.A
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Barbarian Barrel Electro Wizard
Hunter P.E.K.K.A Dart Goblin Electro Wizard
Hunter P.E.K.K.A Dart Goblin Electro Wizard
Hunter P.E.K.K.A Dart Goblin Electro Wizard
Arrows Fireball Barbarian Barrel P.E.K.K.A
Arrows Fireball Barbarian Barrel Dart Goblin Hunter Electro Wizard
Dart Goblin Hunter Electro Wizard Arrows Fireball
Arrows Dart Goblin Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A
Dart Goblin Barbarian Barrel Hunter Electro Wizard
Dart Goblin Electro Wizard Arrows Fireball Barbarian Barrel Hunter
Arrows Hunter Dart Goblin Fireball Electro Wizard
Hunter P.E.K.K.A Fireball Electro Wizard
Fireball Arrows Dart Goblin Barbarian Barrel Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Fireball Hunter P.E.K.K.A Electro Wizard Goblinstein
Arrows Fireball Hunter P.E.K.K.A Electro Wizard
Arrows Fireball Dart Goblin Barbarian Barrel Hunter Electro Wizard
Arrows Barbarian Barrel Hunter Dart Goblin Fireball Electro Wizard
P.E.K.K.A Dart Goblin Hunter Electro Wizard
Arrows Dart Goblin Fireball Barbarian Barrel Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Barbarian Barrel Hunter
P.E.K.K.A Hunter Electro Wizard
Hunter P.E.K.K.A Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Hunter
Arrows Fireball Goblinstein Dart Goblin Hunter Electro Wizard
P.E.K.K.A Dart Goblin Fireball Hunter Electro Wizard
P.E.K.K.A Hunter
P.E.K.K.A Electro Wizard Goblinstein Fireball Barbarian Barrel
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Hunter
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Fireball Hunter
Dart Goblin Fireball
Electro Wizard Dart Goblin Fireball Barbarian Barrel Hunter P.E.K.K.A Goblinstein
Arrows Dart Goblin Fireball Barbarian Barrel Hunter P.E.K.K.A Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Barbarian Barrel
Arrows Fireball Dart Goblin Barbarian Barrel Electro Wizard
Arrows Dart Goblin Fireball Barbarian Barrel
Arrows Dart Goblin Fireball Barbarian Barrel
Fireball Arrows Barbarian Barrel Goblinstein
Arrows Fireball Goblinstein Dart Goblin Hunter
Arrows Dart Goblin
Arrows Fireball Dart Goblin Barbarian Barrel Hunter
Arrows Fireball Dart Goblin
Fireball Electro Wizard
Arrows Dart Goblin Fireball Barbarian Barrel Electro Wizard
Fireball Arrows Dart Goblin
Dart Goblin Fireball Barbarian Barrel Hunter
Arrows Dart Goblin Fireball Barbarian Barrel
Arrows Dart Goblin Fireball Barbarian Barrel
Arrows Dart Goblin Fireball Barbarian Barrel Hunter
Arrows Dart Goblin Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Dart Goblin Fireball Barbarian Barrel Hunter Electro Wizard
Arrows Dart Goblin Fireball Barbarian Barrel
Fireball
Arrows Fireball
Arrows Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel Hunter Goblinstein
Arrows Fireball Dart Goblin Barbarian Barrel Hunter Electro Wizard
Fireball Arrows
Fireball Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin Fireball Hunter Electro Wizard
Electro Wizard Dart Goblin Fireball Goblinstein
Fireball
Arrows Dart Goblin Fireball Hunter
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Dart Goblin Fireball Barbarian Barrel Goblinstein
Fireball Arrows Dart Goblin Hunter Electro Wizard
Arrows Fireball Barbarian Barrel
Fireball Dart Goblin Hunter Electro Wizard
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A
Fireball Dart Goblin

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