My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch P.E.K.K.A Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton King
Giant Snowball
Archers Goblin Gang Dart Goblin Witch Skeleton King
Zap
Archers Goblin Gang Dart Goblin Witch Skeleton King
Barbarian Barrel
Archers Goblin Gang Dart Goblin Witch Skeleton King
The Log
Archers Goblin Gang Dart Goblin Mini P.E.K.K.A Witch Skeleton King
Earthquake
Archers Goblin Gang Witch Skeleton King
Arrows
Archers Goblin Gang Dart Goblin Witch Skeleton King
Royal Delivery
Archers Goblin Gang Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A Mother Witch Skeleton King
Fireball
Archers Goblin Gang Dart Goblin Witch Mother Witch Skeleton King
Poison
Archers Goblin Gang Dart Goblin Witch Mother Witch Skeleton King
Lightning
Mini P.E.K.K.A Witch Mother Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Dart Goblin Mini P.E.K.K.A Mother Witch Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Dart Goblin Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Dart Goblin Mini P.E.K.K.A P.E.K.K.A Skeleton King
Dart Goblin
Goblin Gang P.E.K.K.A Skeleton King
Mini P.E.K.K.A
Archers Goblin Gang
Witch
P.E.K.K.A Skeleton King
P.E.K.K.A
Archers Goblin Gang Dart Goblin Witch Mother Witch
Mother Witch
P.E.K.K.A
Skeleton King
Goblin Gang Dart Goblin Witch

Defense Synergies 0 15

Archers
Goblin Gang Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A Skeleton King
Goblin Gang
Archers Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Dart Goblin
Archers Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mother Witch
Mini P.E.K.K.A
Archers Goblin Gang Dart Goblin Witch Mother Witch
Witch
Archers Mini P.E.K.K.A
P.E.K.K.A
Archers Goblin Gang Dart Goblin
Mother Witch
Dart Goblin Mini P.E.K.K.A Skeleton King
Skeleton King
Archers Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Dart Goblin Witch
Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A Archers Dart Goblin
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Dart Goblin Skeleton King
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Archers Dart Goblin Mother Witch
Dart Goblin Archers Goblin Gang Witch
Dart Goblin P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Archers Dart Goblin Mini P.E.K.K.A
Archers Goblin Gang Dart Goblin Witch Mother Witch Skeleton King
Archers Goblin Gang Dart Goblin Witch
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Witch
Goblin Gang Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A Skeleton King
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A
Archers Goblin Gang Dart Goblin Witch
Witch Archers Dart Goblin Mother Witch
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Goblin Gang Archers Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A Mother Witch
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Witch P.E.K.K.A
Archers Goblin Gang Mini P.E.K.K.A
Goblin Gang P.E.K.K.A Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Witch
Mother Witch Archers Goblin Gang Dart Goblin Witch
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Archers Dart Goblin Witch
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
Witch P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A Witch
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Witch Skeleton King
Archers Dart Goblin Witch
Goblin Gang Witch Archers Dart Goblin Mini P.E.K.K.A P.E.K.K.A Skeleton King
Archers Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Mother Witch Dart Goblin Witch
Archers Dart Goblin Witch
Dart Goblin
Dart Goblin
Goblin Gang Mini P.E.K.K.A
Dart Goblin
Archers Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin
Mini P.E.K.K.A
Archers Dart Goblin Mini P.E.K.K.A
Dart Goblin Witch Mother Witch
Mother Witch Witch
Witch
Dart Goblin Witch
Witch
Dart Goblin
Archers Dart Goblin Witch Mother Witch
Dart Goblin Witch
Mini P.E.K.K.A
Dart Goblin
P.E.K.K.A
Archers Goblin Gang Dart Goblin Witch
Archers Dart Goblin Witch
Goblin Gang Dart Goblin Mini P.E.K.K.A
Dart Goblin Skeleton King
Dart Goblin P.E.K.K.A
Goblin Gang Dart Goblin Witch Skeleton King
Dart Goblin Witch
Dart Goblin Witch
P.E.K.K.A
Dart Goblin

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