My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Prince P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Dart Goblin Princess
Zap
Goblin Gang Dart Goblin Inferno Tower Prince Princess
Barbarian Barrel
Goblin Gang Dart Goblin Inferno Tower Wizard Princess
The Log
Goblin Gang Dart Goblin Prince Princess
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang Dart Goblin Princess
Royal Delivery
Goblin Gang Dart Goblin Wizard Prince P.E.K.K.A Princess
Fireball
Goblin Gang Dart Goblin Inferno Tower Wizard Princess
Poison
Goblin Gang Dart Goblin Inferno Tower Wizard Princess
Lightning
Inferno Tower Wizard Prince
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Princess Inferno Tower Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Dart Goblin Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince
Goblin Gang
Dart Goblin Prince P.E.K.K.A Princess
Dart Goblin
Goblin Gang Prince P.E.K.K.A Princess
Inferno Tower
Wizard
Prince P.E.K.K.A
Prince
Arrows Goblin Gang Dart Goblin Wizard Princess
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Wizard Princess
Princess
Goblin Gang Dart Goblin Prince P.E.K.K.A

Defense Synergies 1 16

Arrows
Inferno Tower Prince P.E.K.K.A
Goblin Gang
Inferno Tower Dart Goblin Prince P.E.K.K.A Princess
Dart Goblin
Goblin Gang Inferno Tower Prince P.E.K.K.A Princess
Inferno Tower
Goblin Gang Arrows Dart Goblin Prince Princess
Wizard
Prince P.E.K.K.A
Prince
Arrows Goblin Gang Dart Goblin Inferno Tower Wizard
P.E.K.K.A
Arrows Goblin Gang Dart Goblin Wizard Princess
Princess
Goblin Gang Dart Goblin Inferno Tower P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower Wizard
Inferno Tower P.E.K.K.A Goblin Gang Dart Goblin Prince
Goblin Gang Inferno Tower Prince P.E.K.K.A Dart Goblin
Inferno Tower Prince P.E.K.K.A Goblin Gang Dart Goblin
Arrows Prince P.E.K.K.A Princess
Arrows Goblin Gang Dart Goblin
Dart Goblin Inferno Tower Arrows Goblin Gang Wizard Princess
Arrows Dart Goblin Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang Prince Princess
Goblin Gang Dart Goblin Inferno Tower Prince
Goblin Gang Dart Goblin Arrows Wizard Princess
Arrows Inferno Tower Goblin Gang Dart Goblin Wizard Princess
Inferno Tower Prince P.E.K.K.A Goblin Gang Wizard
Wizard Arrows Goblin Gang Dart Goblin Prince P.E.K.K.A Princess
Inferno Tower P.E.K.K.A Goblin Gang Prince
Inferno Tower Goblin Gang Prince P.E.K.K.A
Wizard Arrows Goblin Gang Inferno Tower Prince P.E.K.K.A
Arrows Goblin Gang Dart Goblin Wizard Prince
Arrows Wizard Dart Goblin Princess
P.E.K.K.A Dart Goblin Inferno Tower Prince
Goblin Gang Wizard Arrows Dart Goblin Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Prince P.E.K.K.A
Arrows Goblin Gang Wizard Prince
Goblin Gang P.E.K.K.A Inferno Tower Prince
Goblin Gang Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Prince
Arrows Wizard Goblin Gang Dart Goblin Princess
Goblin Gang Prince P.E.K.K.A Dart Goblin Inferno Tower
Inferno Tower P.E.K.K.A Prince
P.E.K.K.A Inferno Tower Prince
Inferno Tower P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin Inferno Tower Prince
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Goblin Gang Inferno Tower Wizard
Wizard Dart Goblin Princess
Goblin Gang Inferno Tower Dart Goblin Prince P.E.K.K.A
Arrows Dart Goblin Inferno Tower Wizard P.E.K.K.A Princess
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Dart Goblin
Arrows Dart Goblin Princess
Arrows Dart Goblin
Arrows Dart Goblin Prince
Wizard Arrows
Arrows Wizard Dart Goblin Princess
Arrows Dart Goblin Wizard Princess
Arrows Dart Goblin Wizard Princess
Arrows Dart Goblin Wizard
Goblin Gang Prince
Arrows Dart Goblin Wizard Prince Princess
Arrows Dart Goblin Wizard Princess
Dart Goblin Princess
Arrows Dart Goblin Princess
Princess Arrows Dart Goblin Prince
Arrows Dart Goblin Wizard Princess
Arrows Dart Goblin Wizard Princess
Arrows
Arrows Dart Goblin Wizard Prince Princess
Arrows Dart Goblin Wizard Princess
Prince
Arrows Wizard Princess
Prince
Arrows
Arrows Wizard Princess
Arrows Dart Goblin Wizard Princess
Arrows Wizard Prince Princess
Arrows Dart Goblin
Arrows Dart Goblin Wizard Princess
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Princess
P.E.K.K.A Prince
Arrows Wizard Princess
Goblin Gang Dart Goblin Prince Princess
Arrows Dart Goblin Wizard Princess
Arrows
Goblin Gang Dart Goblin Wizard Prince Princess
Arrows Dart Goblin Wizard Princess
Arrows
Dart Goblin Prince P.E.K.K.A
Goblin Gang Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Prince Princess
Prince P.E.K.K.A
Dart Goblin Wizard

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