My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Guards Executioner Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Guards Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Mini P.E.K.K.A

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Mini P.E.K.K.A Guards Executioner
Fireball
Zap Hog Rider Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider Electro Wizard
Hog Rider
Zap Fireball Mini P.E.K.K.A Guards Executioner Electro Wizard
Guards
Zap Hog Rider
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Executioner
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Electro Wizard Guards Executioner P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Guards Executioner
Hog Rider
Guards
Zap Mini P.E.K.K.A Executioner Electro Wizard
Executioner
Zap Mini P.E.K.K.A Guards
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fireball Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Executioner Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Guards Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Guards Executioner Electro Wizard
Electro Wizard Zap Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Guards Mini P.E.K.K.A Electro Wizard
Guards Executioner Electro Wizard Zap Fireball
Executioner Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Guards Electro Wizard
Fireball Executioner Zap Mini P.E.K.K.A Guards P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Executioner P.E.K.K.A Electro Wizard
Fireball Zap Guards Executioner Electro Wizard
Zap Executioner Fireball Guards Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Guards Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Executioner
Guards P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Guards Executioner
Fireball Executioner Zap Electro Wizard
Mini P.E.K.K.A Guards P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Guards Executioner
Fireball Executioner
Guards Electro Wizard Zap Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Executioner Zap Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Guards
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Mini P.E.K.K.A Guards Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Guards
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball Guards Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard
P.E.K.K.A
Fireball

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