My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Suspicious Bush P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Tesla
The Log
Electro Spirit Firecracker Suspicious Bush
Earthquake
Firecracker Tesla
Arrows
Electro Spirit Firecracker Suspicious Bush
Royal Delivery
Electro Spirit Firecracker P.E.K.K.A Inferno Dragon
Fireball
Firecracker Tesla Suspicious Bush Inferno Dragon
Poison
Firecracker Suspicious Bush
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Suspicious Bush P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Suspicious Bush Arrows Firecracker Tesla Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Suspicious Bush Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Zap
Arrows Firecracker P.E.K.K.A Electro Spirit
Arrows
Zap P.E.K.K.A
Firecracker
Zap P.E.K.K.A Inferno Dragon
Tesla
Suspicious Bush
P.E.K.K.A
Zap Arrows Electro Spirit Firecracker
Inferno Dragon
Firecracker

Defense Synergies 0 11

Electro Spirit
Zap
Zap
Electro Spirit Arrows Firecracker Tesla P.E.K.K.A Inferno Dragon
Arrows
Zap Tesla P.E.K.K.A
Firecracker
Zap Tesla P.E.K.K.A
Tesla
Zap Arrows Firecracker Inferno Dragon
Suspicious Bush
P.E.K.K.A
Zap Arrows Firecracker
Inferno Dragon
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
P.E.K.K.A Inferno Dragon Zap Firecracker Tesla
Tesla P.E.K.K.A Inferno Dragon
Tesla P.E.K.K.A Inferno Dragon Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Zap Firecracker Tesla
Tesla Inferno Dragon Electro Spirit Zap Arrows Firecracker
Electro Spirit Zap Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Inferno Dragon
Firecracker Tesla
Electro Spirit Zap Arrows Firecracker Tesla
Arrows Tesla Inferno Dragon Zap Firecracker
Tesla P.E.K.K.A Zap
Electro Spirit Zap Arrows Firecracker Tesla P.E.K.K.A
P.E.K.K.A Inferno Dragon Tesla
Zap Tesla P.E.K.K.A Inferno Dragon
Tesla Arrows Firecracker P.E.K.K.A
Arrows Tesla Electro Spirit Zap Firecracker
Zap Arrows Electro Spirit Firecracker Tesla Inferno Dragon
P.E.K.K.A Tesla Inferno Dragon
Electro Spirit Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A
Zap Arrows Firecracker Tesla Inferno Dragon
P.E.K.K.A Zap
P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla Inferno Dragon
Arrows Firecracker Electro Spirit Zap Tesla
P.E.K.K.A Tesla
P.E.K.K.A Tesla Inferno Dragon
Zap P.E.K.K.A Electro Spirit Firecracker Inferno Dragon
P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Inferno Dragon Tesla
P.E.K.K.A Zap Arrows
P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Spirit Zap Firecracker P.E.K.K.A Inferno Dragon
Arrows Electro Spirit Zap Firecracker Tesla P.E.K.K.A Inferno Dragon
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Electro Spirit Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Electro Spirit
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Electro Spirit Firecracker
Zap Arrows
Zap Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Electro Spirit
Zap Arrows Firecracker
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Electro Spirit Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A Inferno Dragon
Firecracker

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