My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Inferno Dragon
Giant Snowball
Bats Goblin Gang Battle Ram Inferno Dragon
Zap
Bats Goblin Gang Firecracker Battle Ram Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Battle Ram
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Firecracker Battle Ram Inferno Dragon
Poison
Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Mini P.E.K.K.A Battle Ram P.E.K.K.A Inferno Dragon
Zap
Firecracker Battle Ram P.E.K.K.A Bats Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A Battle Ram P.E.K.K.A
Firecracker
Zap Bats Goblin Gang Mini P.E.K.K.A Battle Ram P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Bats Zap Goblin Gang Firecracker
Battle Ram
Zap Bats Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Firecracker Battle Ram
Inferno Dragon
Bats Firecracker

Defense Synergies 1 15

Bats
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap
Mini P.E.K.K.A Bats Goblin Gang Firecracker P.E.K.K.A Inferno Dragon
Goblin Gang
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Firecracker
Bats Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Firecracker
Battle Ram
P.E.K.K.A
Bats Zap Goblin Gang Firecracker
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bats Zap Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bats Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Bats Zap Firecracker
Bats Inferno Dragon Zap Goblin Gang Firecracker
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Zap Firecracker
Inferno Dragon Bats Zap Goblin Gang Firecracker
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang
Bats Zap Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Bats Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Bats Zap Goblin Gang Firecracker
Zap Bats Firecracker Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Goblin Gang Bats Firecracker Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap P.E.K.K.A
Zap Goblin Gang Firecracker Mini P.E.K.K.A Inferno Dragon
Goblin Gang P.E.K.K.A Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Inferno Dragon
Firecracker Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Firecracker Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Bats Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Bats Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Zap Firecracker
Inferno Dragon
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Bats Goblin Gang
Zap Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker
P.E.K.K.A Inferno Dragon
Firecracker

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