My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Cannon Goblin Gang
Zap
Fire Spirit Cannon Goblin Gang Firecracker
Barbarian Barrel
Fire Spirit Cannon Goblin Gang Firecracker Elite Barbarians Hunter Executioner
The Log
Fire Spirit Cannon Goblin Gang Firecracker Elite Barbarians Hunter
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Fire Spirit Goblin Gang Firecracker
Royal Delivery
Fire Spirit Goblin Gang Firecracker Elite Barbarians Hunter Executioner P.E.K.K.A
Fireball
Cannon Goblin Gang Firecracker Elite Barbarians Hunter Executioner
Poison
Cannon Goblin Gang Firecracker Hunter Executioner
Lightning
Cannon Elite Barbarians Hunter Executioner
Rocket
Elite Barbarians Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Hunter Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Cannon Goblin Gang Firecracker Hunter Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Cannon Goblin Gang Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elite Barbarians
Cannon
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang Elite Barbarians P.E.K.K.A
Elite Barbarians
Fire Spirit Firecracker
Hunter
P.E.K.K.A
Executioner
P.E.K.K.A
P.E.K.K.A
Fire Spirit Goblin Gang Firecracker Hunter Executioner

Defense Synergies 0 11

Fire Spirit
Firecracker P.E.K.K.A
Cannon
Goblin Gang Firecracker Hunter
Goblin Gang
Cannon Firecracker P.E.K.K.A
Firecracker
Fire Spirit Cannon Goblin Gang Hunter P.E.K.K.A
Elite Barbarians
Hunter
Hunter
Cannon Firecracker Elite Barbarians P.E.K.K.A
Executioner
P.E.K.K.A
Fire Spirit Goblin Gang Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Executioner
Elite Barbarians Hunter P.E.K.K.A Cannon Goblin Gang Firecracker Executioner
Cannon Goblin Gang Hunter P.E.K.K.A Fire Spirit Elite Barbarians Executioner
Cannon Elite Barbarians Hunter P.E.K.K.A Goblin Gang Firecracker
Firecracker Elite Barbarians P.E.K.K.A
Goblin Gang Fire Spirit Cannon Firecracker Hunter Executioner
Hunter Fire Spirit Cannon Goblin Gang Firecracker Executioner
Cannon P.E.K.K.A
Cannon Hunter P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Cannon Firecracker Hunter
Goblin Gang Executioner Cannon Firecracker Hunter
Hunter Executioner Goblin Gang Firecracker
Cannon Hunter P.E.K.K.A Fire Spirit Goblin Gang Elite Barbarians
Fire Spirit Executioner Cannon Goblin Gang Firecracker Hunter P.E.K.K.A
Elite Barbarians P.E.K.K.A Cannon Goblin Gang Hunter
Cannon Goblin Gang Elite Barbarians Hunter P.E.K.K.A
Cannon Goblin Gang Firecracker Elite Barbarians Hunter Executioner P.E.K.K.A
Fire Spirit Cannon Goblin Gang Firecracker Elite Barbarians Hunter Executioner
Hunter Executioner Fire Spirit Cannon Firecracker
P.E.K.K.A Cannon Elite Barbarians Hunter
Goblin Gang Fire Spirit Cannon Firecracker Elite Barbarians Hunter Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians Hunter Executioner
Goblin Gang P.E.K.K.A Elite Barbarians Hunter
Goblin Gang Hunter P.E.K.K.A Elite Barbarians
P.E.K.K.A Cannon Goblin Gang Elite Barbarians Hunter Executioner
Fire Spirit Firecracker Executioner Goblin Gang Hunter
Goblin Gang P.E.K.K.A Elite Barbarians Hunter
P.E.K.K.A Elite Barbarians Hunter
P.E.K.K.A Firecracker Elite Barbarians
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Elite Barbarians Hunter
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Cannon Goblin Gang Hunter Executioner
Cannon Firecracker Executioner
Goblin Gang Elite Barbarians Firecracker Hunter Executioner P.E.K.K.A
Executioner Cannon Firecracker Elite Barbarians Hunter P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner
Firecracker
Executioner Fire Spirit Firecracker
Firecracker Executioner Fire Spirit Hunter
Fire Spirit Firecracker Executioner
Fire Spirit Firecracker Hunter Executioner
Firecracker
Fire Spirit Goblin Gang Elite Barbarians
Firecracker
Fire Spirit Firecracker Executioner
Fire Spirit Firecracker Elite Barbarians Hunter Executioner
Firecracker
Firecracker Elite Barbarians
Firecracker Hunter Executioner
Firecracker Executioner
Fire Spirit Firecracker Hunter Executioner
Fire Spirit Firecracker
Firecracker Fire Spirit Hunter Executioner
Firecracker Hunter Executioner
Firecracker
Elite Barbarians Fire Spirit Firecracker Hunter Executioner
Firecracker
Elite Barbarians
Hunter
Firecracker
P.E.K.K.A
Firecracker
Fire Spirit Goblin Gang
Fire Spirit Firecracker Hunter Executioner
Goblin Gang Firecracker Hunter Executioner
Firecracker Executioner
Firecracker Elite Barbarians Executioner P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians
Firecracker Executioner
Firecracker Executioner
P.E.K.K.A
Firecracker

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