My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Wizard Electro Wizard
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Wizard P.E.K.K.A Electro Wizard
Fireball
Cannon Goblin Gang Firecracker Wizard Electro Wizard
Poison
Cannon Goblin Gang Firecracker Wizard Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Cannon Goblin Gang Firecracker Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Cannon Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Firecracker The Log Electro Wizard
Cannon
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Giant Snowball Goblin Gang P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Giant Snowball Electro Wizard Goblin Gang Firecracker Wizard The Log
The Log
Giant Snowball P.E.K.K.A
Electro Wizard
P.E.K.K.A Giant Snowball

Defense Synergies 4 21

Giant Snowball
Goblin Gang Cannon Firecracker Wizard P.E.K.K.A The Log Electro Wizard
Cannon
The Log Giant Snowball Goblin Gang Firecracker Wizard Electro Wizard
Goblin Gang
Giant Snowball Cannon Firecracker P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Giant Snowball Cannon Goblin Gang P.E.K.K.A Electro Wizard
Wizard
Giant Snowball Cannon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Giant Snowball Goblin Gang Firecracker Wizard Electro Wizard
The Log
Cannon Firecracker P.E.K.K.A Giant Snowball Goblin Gang Wizard Electro Wizard
Electro Wizard
Giant Snowball Cannon Goblin Gang Firecracker Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard The Log Electro Wizard
P.E.K.K.A Cannon Goblin Gang Firecracker The Log Electro Wizard
Cannon Goblin Gang P.E.K.K.A Giant Snowball Electro Wizard
Cannon P.E.K.K.A Goblin Gang Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
Goblin Gang The Log Giant Snowball Cannon Firecracker Electro Wizard
Giant Snowball Electro Wizard Cannon Goblin Gang Firecracker Wizard
Cannon P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A Goblin Gang
Goblin Gang Giant Snowball Cannon Firecracker Electro Wizard
Goblin Gang Electro Wizard Giant Snowball Cannon Firecracker Wizard The Log
Giant Snowball Goblin Gang Firecracker Wizard Electro Wizard
Cannon P.E.K.K.A Giant Snowball Goblin Gang Wizard The Log Electro Wizard
Wizard Giant Snowball Cannon Goblin Gang Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Goblin Gang Electro Wizard
Giant Snowball Cannon Goblin Gang P.E.K.K.A The Log Electro Wizard
Wizard Cannon Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Cannon Giant Snowball Goblin Gang Firecracker Wizard The Log Electro Wizard
Giant Snowball Wizard The Log Cannon Firecracker Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Goblin Gang Wizard Giant Snowball Cannon Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball P.E.K.K.A Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Firecracker Wizard The Log
Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Goblin Gang
Firecracker Wizard Giant Snowball Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Giant Snowball Firecracker The Log
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A
P.E.K.K.A Giant Snowball The Log Electro Wizard
P.E.K.K.A Cannon Goblin Gang Wizard
Wizard Cannon Firecracker
Goblin Gang Electro Wizard Firecracker P.E.K.K.A The Log
Giant Snowball Cannon Firecracker Wizard P.E.K.K.A The Log Electro Wizard
Giant Snowball Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Giant Snowball The Log Electro Wizard
The Log
Firecracker The Log
Wizard Giant Snowball Firecracker The Log
Firecracker Wizard Giant Snowball
Firecracker Wizard The Log
The Log Giant Snowball Firecracker Wizard
The Log Giant Snowball Firecracker Wizard
Giant Snowball Goblin Gang Electro Wizard
Firecracker Wizard The Log Electro Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker The Log
Firecracker
Giant Snowball Firecracker The Log
Giant Snowball Firecracker Wizard The Log
Firecracker Wizard The Log
Giant Snowball
Giant Snowball Firecracker Wizard The Log Electro Wizard
Giant Snowball Firecracker Wizard The Log
The Log
Giant Snowball Wizard
The Log
Giant Snowball The Log
Giant Snowball Firecracker The Log Wizard
Firecracker The Log Giant Snowball Wizard Electro Wizard
Giant Snowball Wizard The Log
Firecracker The Log
Giant Snowball Firecracker Wizard Electro Wizard
Electro Wizard Giant Snowball Firecracker Wizard
Giant Snowball
Giant Snowball Wizard The Log
Giant Snowball Firecracker Electro Wizard
P.E.K.K.A
Giant Snowball Firecracker Wizard The Log
Electro Wizard Goblin Gang
Giant Snowball Firecracker Wizard Electro Wizard
The Log
Goblin Gang Firecracker Wizard Electro Wizard
The Log Giant Snowball Firecracker Wizard
Giant Snowball
Firecracker P.E.K.K.A
Giant Snowball Goblin Gang Firecracker The Log Electro Wizard
Firecracker Giant Snowball Electro Wizard
Giant Snowball Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker Wizard

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