My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Witch P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Ice Spirit Firecracker Tesla Witch
The Log
Ice Spirit Firecracker Hog Rider Witch
Earthquake
Firecracker Tesla Hog Rider Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Firecracker Hog Rider Witch P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider Witch
Poison
Firecracker Witch
Lightning
Tesla Witch Monk
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Tesla Hog Rider Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Firecracker Tesla

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Firecracker Witch
Zap
Ice Spirit Firecracker Hog Rider P.E.K.K.A Witch
Firecracker
Zap Hog Rider Ice Spirit P.E.K.K.A Monk
Tesla
Hog Rider
Ice Spirit Zap Firecracker Witch
Witch
Ice Spirit Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Firecracker Witch
Monk
Firecracker

Defense Synergies 1 10

Ice Spirit
Zap Firecracker Tesla Witch P.E.K.K.A
Zap
Ice Spirit Firecracker Tesla Witch P.E.K.K.A
Firecracker
Ice Spirit Zap Tesla P.E.K.K.A
Tesla
Ice Spirit Zap Firecracker
Hog Rider
Witch
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap Firecracker
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla
P.E.K.K.A Ice Spirit Zap Firecracker Tesla Witch Monk
Tesla Witch P.E.K.K.A
Tesla Witch P.E.K.K.A Firecracker Monk
Firecracker P.E.K.K.A Monk
Zap Firecracker Tesla
Tesla Ice Spirit Zap Firecracker Witch
Zap Tesla P.E.K.K.A Monk
Tesla Witch P.E.K.K.A
Ice Spirit Firecracker Tesla
Witch Zap Firecracker Tesla
Tesla Zap Firecracker Witch
Tesla P.E.K.K.A Ice Spirit Zap Witch
Ice Spirit Zap Firecracker Tesla Witch P.E.K.K.A
P.E.K.K.A Tesla
Monk Ice Spirit Zap Tesla P.E.K.K.A
Tesla Firecracker Witch P.E.K.K.A
Ice Spirit Tesla Zap Firecracker Witch
Zap Witch Ice Spirit Firecracker Tesla
P.E.K.K.A Tesla
Firecracker Tesla Witch P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Witch P.E.K.K.A
Zap Firecracker Tesla Monk
P.E.K.K.A Ice Spirit Zap Witch
P.E.K.K.A Zap Tesla Monk
P.E.K.K.A Tesla Witch
Firecracker Ice Spirit Zap Tesla Witch Monk
P.E.K.K.A Tesla Witch
P.E.K.K.A Tesla
Zap P.E.K.K.A Ice Spirit Firecracker Witch Monk
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch
P.E.K.K.A Monk Zap
P.E.K.K.A Tesla Witch
Firecracker Tesla Witch
Tesla Witch Ice Spirit Zap Firecracker P.E.K.K.A Monk
Zap Firecracker Tesla Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Zap
Firecracker
Zap Firecracker
Firecracker Ice Spirit Zap Witch Monk
Firecracker Witch
Ice Spirit Zap Firecracker
Monk Zap Firecracker
Firecracker Monk Zap
Monk Zap Firecracker
Firecracker
Firecracker Monk
Zap Firecracker
Zap Firecracker Witch
Firecracker
Monk
Zap Firecracker Monk
Zap Firecracker Witch Monk
Monk
Monk
Zap Monk
Zap Firecracker Ice Spirit Witch
Witch
Firecracker Zap Witch Monk
Zap Witch Monk
Zap Firecracker
Zap Firecracker Witch
Zap Ice Spirit Firecracker Witch
Zap
Zap Ice Spirit Firecracker Monk
P.E.K.K.A
Firecracker Monk
Zap Ice Spirit Witch
Zap Firecracker Witch Monk
Firecracker
Zap Firecracker
Monk Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Monk
P.E.K.K.A
Firecracker Monk

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