My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Miner
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Royal Ghost
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Miner Royal Ghost
Fireball
Firecracker
Poison
Firecracker Guards
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison P.E.K.K.A Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Miner Royal Ghost Poison Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Miner

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Miner
Firecracker
Miner P.E.K.K.A
Guards
Miner
Poison
P.E.K.K.A Miner Royal Ghost
P.E.K.K.A
Arrows Poison Firecracker
Miner
Firecracker Guards Poison Arrows Royal Ghost
Royal Ghost
Poison Miner
Goblinstein

Defense Synergies 0 4

Arrows
P.E.K.K.A
Firecracker
Guards P.E.K.K.A
Guards
Firecracker Poison
Poison
Guards
P.E.K.K.A
Arrows Firecracker
Miner
Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
P.E.K.K.A Firecracker
P.E.K.K.A
P.E.K.K.A Firecracker Guards
Arrows Firecracker Poison P.E.K.K.A
Arrows Firecracker Guards Royal Ghost
Arrows Firecracker Poison
Arrows Poison P.E.K.K.A
P.E.K.K.A
Guards Firecracker Miner Royal Ghost
Guards Poison Arrows Firecracker Royal Ghost
Arrows Firecracker Poison
P.E.K.K.A Guards
Arrows Firecracker Guards Poison P.E.K.K.A Royal Ghost
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Poison P.E.K.K.A
Arrows Firecracker Guards Royal Ghost
Arrows Poison Firecracker Guards Royal Ghost
P.E.K.K.A
Royal Ghost Arrows Firecracker Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Royal Ghost
Poison Arrows Firecracker Miner Royal Ghost
Guards P.E.K.K.A
Guards P.E.K.K.A
P.E.K.K.A Guards
Arrows Firecracker Poison
Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Firecracker Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Poison
P.E.K.K.A Guards
Firecracker
Guards Firecracker Poison P.E.K.K.A
Arrows Poison Firecracker P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Guards Royal Ghost
Arrows Firecracker Poison Miner Royal Ghost
Arrows Poison Miner
Arrows Firecracker Guards Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Miner Firecracker
Guards Poison
Firecracker Poison Miner Arrows
Poison Arrows Firecracker
Poison Firecracker Miner
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Miner
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Miner Royal Ghost
Arrows Poison Miner
Poison Miner Arrows Firecracker
Poison Arrows Firecracker
Firecracker Guards Poison
Poison Arrows Miner
Arrows Firecracker Poison
P.E.K.K.A
Arrows Firecracker Poison
Guards
Poison Arrows Firecracker
Arrows
Poison Miner Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker P.E.K.K.A
Firecracker Guards Poison
Firecracker Poison
Poison Firecracker Miner Royal Ghost
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: