My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Elite Barbarians
The Log
Skeletons Firecracker Elite Barbarians
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elite Barbarians P.E.K.K.A
Fireball
Firecracker Elite Barbarians
Poison
Firecracker
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Rage Arrows Firecracker Fireball Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Rage Arrows

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
P.E.K.K.A Firecracker Elite Barbarians Fireball
Arrows
Elite Barbarians Fireball P.E.K.K.A
Firecracker
Giant Snowball Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Rage Giant Snowball Firecracker Fireball
Fireball
Arrows Giant Snowball Elite Barbarians
Rage
Elite Barbarians
P.E.K.K.A
Giant Snowball Arrows Firecracker

Defense Synergies 0 10

Skeletons
Giant Snowball Firecracker Elite Barbarians P.E.K.K.A
Giant Snowball
Skeletons Firecracker Elite Barbarians P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Firecracker
Skeletons Giant Snowball P.E.K.K.A
Elite Barbarians
Skeletons Giant Snowball
Fireball
Arrows
Rage
P.E.K.K.A
Skeletons Giant Snowball Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Elite Barbarians P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons Giant Snowball Elite Barbarians
Elite Barbarians P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Skeletons Giant Snowball Firecracker
Giant Snowball Arrows Firecracker Fireball
Arrows Fireball P.E.K.K.A
P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons Giant Snowball Firecracker
Skeletons Giant Snowball Arrows Firecracker Fireball
Arrows Giant Snowball Firecracker Fireball
P.E.K.K.A Skeletons Giant Snowball Elite Barbarians Fireball
Fireball Giant Snowball Arrows Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A
Giant Snowball Elite Barbarians Fireball P.E.K.K.A
Skeletons Arrows Firecracker Elite Barbarians Fireball P.E.K.K.A
Arrows Fireball Giant Snowball Firecracker Elite Barbarians
Giant Snowball Arrows Firecracker Fireball
P.E.K.K.A Elite Barbarians
Giant Snowball Arrows Firecracker Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Elite Barbarians Fireball P.E.K.K.A
Fireball Giant Snowball Arrows Firecracker Elite Barbarians
P.E.K.K.A Skeletons Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Skeletons Elite Barbarians
Arrows Firecracker Fireball Skeletons Giant Snowball
P.E.K.K.A Skeletons Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
P.E.K.K.A Skeletons Giant Snowball Firecracker Elite Barbarians Fireball
P.E.K.K.A Skeletons
P.E.K.K.A Elite Barbarians
P.E.K.K.A Giant Snowball Arrows Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Skeletons Fireball
Firecracker Fireball
Elite Barbarians Skeletons Firecracker Fireball P.E.K.K.A
Arrows Giant Snowball Firecracker Elite Barbarians Fireball P.E.K.K.A
Giant Snowball Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Giant Snowball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Giant Snowball Arrows Firecracker
Arrows Firecracker Fireball Giant Snowball
Arrows Firecracker
Arrows Fireball Giant Snowball Firecracker
Arrows Fireball Giant Snowball Firecracker
Giant Snowball Elite Barbarians Fireball
Firecracker Arrows Fireball
Fireball Giant Snowball Arrows Firecracker
Giant Snowball Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball
Giant Snowball Arrows Firecracker Elite Barbarians Fireball
Giant Snowball Arrows Firecracker Fireball
Arrows Firecracker Fireball
Giant Snowball Arrows Fireball
Giant Snowball Arrows Firecracker Fireball
Giant Snowball Arrows Firecracker Fireball
Fireball
Giant Snowball Arrows Fireball
Giant Snowball Arrows Fireball
Giant Snowball Arrows Firecracker Fireball
Arrows Firecracker Fireball Giant Snowball
Fireball Giant Snowball Arrows
Fireball Arrows Firecracker
Elite Barbarians Giant Snowball Arrows Firecracker Fireball
Giant Snowball Firecracker Fireball
Giant Snowball Elite Barbarians Fireball
Giant Snowball Arrows Fireball
Giant Snowball Arrows Firecracker Fireball
P.E.K.K.A
Giant Snowball Arrows Firecracker Fireball
Fireball
Fireball Giant Snowball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Giant Snowball Firecracker Fireball
Giant Snowball Arrows Fireball
Firecracker Elite Barbarians P.E.K.K.A
Giant Snowball Firecracker Elite Barbarians Fireball
Firecracker Giant Snowball Fireball
Giant Snowball Firecracker Fireball
P.E.K.K.A
Fireball Firecracker

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