My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Bandit
Giant Snowball
Goblin Barrel Guards
Zap
Firecracker Goblin Barrel Guards Bandit
Barbarian Barrel
Firecracker Tesla Goblin Barrel Guards Bandit
The Log
Firecracker Goblin Barrel Guards Bandit
Earthquake
Firecracker Tesla Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards
Royal Delivery
Firecracker Goblin Barrel Guards P.E.K.K.A Bandit
Fireball
Firecracker Tesla Goblin Barrel Bandit
Poison
Firecracker Guards
Lightning
Tesla Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Guards Bandit Tesla Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel P.E.K.K.A Bandit
Tesla
Fireball
The Log
Goblin Barrel
Firecracker Guards P.E.K.K.A Bandit
Guards
Goblin Barrel The Log Bandit
P.E.K.K.A
Firecracker Goblin Barrel The Log
The Log
Fireball Guards P.E.K.K.A Bandit
Bandit
Firecracker Goblin Barrel Guards The Log

Defense Synergies 4 9

Firecracker
The Log Tesla Guards P.E.K.K.A Bandit
Tesla
The Log Firecracker Fireball Guards
Fireball
The Log Tesla Bandit
Goblin Barrel
Guards
Firecracker Tesla The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Tesla Fireball P.E.K.K.A Guards Bandit
Bandit
Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
P.E.K.K.A Firecracker Tesla The Log Bandit
Tesla P.E.K.K.A Bandit
Tesla P.E.K.K.A Firecracker Guards Bandit
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Firecracker Tesla Guards Bandit
Tesla Firecracker Fireball
Tesla Fireball P.E.K.K.A The Log Bandit
Tesla P.E.K.K.A
Guards Firecracker Tesla Bandit
Guards Firecracker Tesla Fireball The Log Bandit
Tesla Firecracker Fireball
Tesla P.E.K.K.A Fireball Guards The Log Bandit
Fireball Firecracker Tesla Guards P.E.K.K.A The Log
P.E.K.K.A Tesla Bandit
Tesla Fireball P.E.K.K.A The Log Bandit
Tesla Firecracker Fireball P.E.K.K.A
Tesla Fireball Firecracker Guards The Log Bandit
The Log Firecracker Tesla Fireball Guards Bandit
P.E.K.K.A Tesla
Firecracker Tesla Fireball Guards P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball P.E.K.K.A Bandit
Fireball Bandit Firecracker Tesla The Log
Guards P.E.K.K.A Bandit The Log
Guards P.E.K.K.A Tesla Fireball The Log Bandit
P.E.K.K.A Tesla Guards Bandit
Firecracker Fireball Tesla
Guards P.E.K.K.A Tesla Fireball Bandit
P.E.K.K.A Tesla
P.E.K.K.A Firecracker Fireball The Log Bandit
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Fireball Guards The Log
P.E.K.K.A Tesla Fireball Guards Bandit
Firecracker Tesla Fireball
Tesla Guards Firecracker Fireball P.E.K.K.A The Log
Firecracker Tesla Fireball P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards The Log Bandit
Firecracker Fireball The Log Bandit
Fireball The Log Bandit
Firecracker Fireball Guards The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Bandit
Fireball Guards
Firecracker Fireball The Log Bandit
Fireball Firecracker
Firecracker Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Bandit
Fireball
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Bandit
Fireball The Log Bandit
Fireball Firecracker The Log Bandit
Firecracker Fireball
Firecracker Fireball Guards
Fireball
Fireball The Log Bandit
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball Guards Bandit
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Guards The Log
Firecracker Fireball
Firecracker Fireball The Log Bandit
P.E.K.K.A
Fireball Firecracker

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