My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Inferno Dragon Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider Little Prince
Zap
Firecracker Inferno Dragon Ram Rider Little Prince
Barbarian Barrel
Firecracker Wizard Little Prince
The Log
Firecracker Ram Rider Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Wizard P.E.K.K.A Inferno Dragon Ram Rider Little Prince
Fireball
Firecracker Wizard Inferno Dragon Ram Rider Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Wizard Inferno Dragon Ram Rider Little Prince
Rocket
Wizard Inferno Dragon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Little Prince Inferno Dragon Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tornado Little Prince

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado P.E.K.K.A Ram Rider Little Prince
Firecracker
Zap Tornado P.E.K.K.A Inferno Dragon Ram Rider
Wizard
Tornado P.E.K.K.A Ram Rider
Tornado
Zap Wizard P.E.K.K.A Firecracker Ram Rider
P.E.K.K.A
Zap Tornado Firecracker Wizard Ram Rider
Inferno Dragon
Firecracker
Ram Rider
Zap Firecracker Wizard Tornado P.E.K.K.A
Little Prince
Zap

Defense Synergies 2 12

Zap
Firecracker Tornado P.E.K.K.A Inferno Dragon Ram Rider Little Prince
Firecracker
Zap Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Firecracker Inferno Dragon Ram Rider Little Prince
P.E.K.K.A
Tornado Zap Firecracker Wizard
Inferno Dragon
Zap Tornado
Ram Rider
Zap Tornado
Little Prince
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Ram Rider
P.E.K.K.A Inferno Dragon Zap Firecracker Ram Rider
Tornado P.E.K.K.A Ram Rider Inferno Dragon
P.E.K.K.A Inferno Dragon Firecracker Ram Rider
Firecracker Tornado P.E.K.K.A
Tornado Zap Firecracker
Tornado Inferno Dragon Ram Rider Zap Firecracker Wizard Little Prince
Zap P.E.K.K.A Ram Rider
P.E.K.K.A Inferno Dragon Tornado
Tornado Firecracker Little Prince
Zap Firecracker Wizard Tornado Ram Rider
Inferno Dragon Zap Firecracker Wizard Tornado Ram Rider
P.E.K.K.A Zap Wizard Ram Rider
Wizard Zap Firecracker Tornado P.E.K.K.A
P.E.K.K.A Inferno Dragon Ram Rider
Tornado Zap P.E.K.K.A Inferno Dragon Ram Rider
Wizard Firecracker Tornado P.E.K.K.A
Zap Firecracker Wizard Tornado Ram Rider Little Prince
Zap Wizard Tornado Firecracker Inferno Dragon Ram Rider Little Prince
P.E.K.K.A Tornado Inferno Dragon Ram Rider
Wizard Firecracker P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Firecracker Wizard Inferno Dragon
P.E.K.K.A Zap Ram Rider
P.E.K.K.A Zap Tornado Ram Rider
P.E.K.K.A Inferno Dragon Ram Rider
Firecracker Wizard Zap Tornado Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Firecracker Tornado Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Tornado
P.E.K.K.A Wizard Ram Rider
Wizard Firecracker
Zap Firecracker Tornado P.E.K.K.A Inferno Dragon Little Prince
Zap Firecracker Wizard P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Ram Rider
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Tornado Ram Rider
Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado Ram Rider
Zap Firecracker Wizard Tornado Ram Rider
Tornado
Firecracker Zap Wizard Tornado Ram Rider
Zap Firecracker Wizard Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Tornado
Zap Firecracker Wizard
Zap Firecracker Wizard Tornado Little Prince
Wizard Tornado
Tornado
Zap
Zap Firecracker Tornado Wizard Little Prince
Inferno Dragon
Firecracker Zap Wizard Tornado Ram Rider
Zap Wizard Tornado Ram Rider
Zap Firecracker Tornado
Zap Firecracker Wizard Tornado Little Prince
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap
Zap Firecracker Wizard Tornado Ram Rider
Firecracker Wizard
Zap Firecracker Wizard
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Little Prince
P.E.K.K.A Inferno Dragon
Firecracker Wizard

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