My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Witch P.E.K.K.A Ice Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Night Witch
Giant Snowball
Skeleton Barrel Witch Night Witch
Zap
Skeleton Barrel Firecracker Witch Night Witch
Barbarian Barrel
Skeleton Barrel Firecracker Witch Ice Wizard Magic Archer Night Witch
The Log
Skeleton Barrel Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Skeleton Barrel Firecracker Witch Night Witch
Royal Delivery
Skeleton Barrel Firecracker Witch P.E.K.K.A Ice Wizard Magic Archer Night Witch
Fireball
Skeleton Barrel Firecracker Witch Ice Wizard Magic Archer Night Witch
Poison
Skeleton Barrel Firecracker Witch Ice Wizard Magic Archer Night Witch
Lightning
Witch Ice Wizard Magic Archer Night Witch
Rocket
Witch Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage P.E.K.K.A Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Barrel Firecracker Ice Wizard Magic Archer Night Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Skeleton Barrel Firecracker Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Witch Magic Archer
Firecracker
Skeleton Barrel P.E.K.K.A
Rage
Witch Night Witch
Witch
Rage Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Magic Archer Firecracker Witch Ice Wizard Night Witch
Ice Wizard
P.E.K.K.A
Magic Archer
P.E.K.K.A Skeleton Barrel
Night Witch
Rage P.E.K.K.A

Defense Synergies 0 7

Skeleton Barrel
Firecracker
P.E.K.K.A Ice Wizard Night Witch
Rage
Witch
Ice Wizard
P.E.K.K.A
Firecracker Ice Wizard
Ice Wizard
Firecracker Witch P.E.K.K.A Night Witch
Magic Archer
Night Witch
Night Witch
Firecracker Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Magic Archer
P.E.K.K.A Firecracker Witch Ice Wizard Night Witch
Witch P.E.K.K.A Ice Wizard Night Witch
Witch P.E.K.K.A Night Witch Firecracker Ice Wizard
Firecracker P.E.K.K.A
Firecracker Ice Wizard Magic Archer Night Witch
Firecracker Witch Ice Wizard Magic Archer Night Witch
Skeleton Barrel P.E.K.K.A Magic Archer
Witch P.E.K.K.A Ice Wizard Night Witch
Firecracker Ice Wizard Night Witch
Witch Ice Wizard Firecracker Magic Archer Night Witch
Firecracker Witch Ice Wizard Magic Archer Night Witch
P.E.K.K.A Night Witch Witch Ice Wizard
Firecracker Witch P.E.K.K.A Magic Archer Night Witch
P.E.K.K.A
P.E.K.K.A
Firecracker Witch P.E.K.K.A Night Witch
Firecracker Witch Ice Wizard Magic Archer Night Witch
Witch Firecracker Ice Wizard Magic Archer
P.E.K.K.A
Firecracker Witch P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Skeleton Barrel Firecracker Magic Archer
P.E.K.K.A Witch
P.E.K.K.A Night Witch
P.E.K.K.A Witch Night Witch
Firecracker Skeleton Barrel Witch Ice Wizard Magic Archer
P.E.K.K.A Witch Ice Wizard Night Witch
P.E.K.K.A
P.E.K.K.A Firecracker Witch Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A
P.E.K.K.A Witch Night Witch
Firecracker Witch Magic Archer
Witch Firecracker P.E.K.K.A Magic Archer Night Witch
Firecracker Witch P.E.K.K.A Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker
Firecracker Skeleton Barrel Ice Wizard Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Firecracker
Firecracker Magic Archer
Firecracker Skeleton Barrel Witch Ice Wizard Magic Archer
Firecracker Witch Magic Archer
Skeleton Barrel Firecracker Ice Wizard Magic Archer
Skeleton Barrel Firecracker
Night Witch
Firecracker Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Witch Magic Archer
Magic Archer Skeleton Barrel Firecracker
Night Witch
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Witch Magic Archer
Magic Archer Night Witch
Skeleton Barrel
Firecracker Witch Ice Wizard Magic Archer
Witch
Firecracker Skeleton Barrel Witch Ice Wizard Magic Archer
Skeleton Barrel Witch Magic Archer
Skeleton Barrel Firecracker Magic Archer
Firecracker Witch Ice Wizard Magic Archer Night Witch
Skeleton Barrel Firecracker Witch
Night Witch
Magic Archer Night Witch
Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Skeleton Barrel Witch Magic Archer Night Witch
Firecracker Witch Ice Wizard Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Firecracker P.E.K.K.A
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Skeleton Barrel Firecracker Witch Magic Archer
P.E.K.K.A
Firecracker

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