My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Phoenix
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians P.E.K.K.A
Fireball
Elite Barbarians
Poison
Phoenix
Lightning
Elite Barbarians Phoenix
Rocket
Elite Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Tornado Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Tornado Freeze Phoenix Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror P.E.K.K.A Freeze Phoenix
Elite Barbarians
Arrows Rage
Mirror
Arrows Phoenix Tornado Freeze
Rage
Elite Barbarians Phoenix
Tornado
P.E.K.K.A Mirror Freeze
Freeze
Arrows Mirror Tornado Phoenix
P.E.K.K.A
Arrows Tornado
Phoenix
Mirror Arrows Rage Freeze

Defense Synergies 3 3

Arrows
Mirror Tornado P.E.K.K.A Phoenix
Elite Barbarians
Mirror
Arrows Tornado
Rage
Tornado
Mirror P.E.K.K.A Arrows
Freeze
P.E.K.K.A
Tornado Arrows
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians P.E.K.K.A Phoenix
Tornado P.E.K.K.A Elite Barbarians Freeze
Elite Barbarians P.E.K.K.A Phoenix
Arrows Elite Barbarians Tornado P.E.K.K.A
Arrows Tornado Freeze
Tornado Arrows Freeze Phoenix
Arrows P.E.K.K.A Phoenix
P.E.K.K.A Elite Barbarians Tornado Phoenix
Elite Barbarians Tornado Phoenix
Arrows Tornado Freeze
Arrows Tornado Phoenix
P.E.K.K.A Elite Barbarians Freeze
Arrows Tornado Freeze P.E.K.K.A
Elite Barbarians P.E.K.K.A Phoenix
Tornado Elite Barbarians Freeze P.E.K.K.A
Arrows Elite Barbarians Tornado P.E.K.K.A
Arrows Elite Barbarians Tornado
Arrows Tornado Freeze
P.E.K.K.A Elite Barbarians Tornado Phoenix
Arrows Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Phoenix
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Tornado Phoenix
P.E.K.K.A Elite Barbarians Phoenix
Arrows Tornado Freeze
P.E.K.K.A Elite Barbarians Phoenix
P.E.K.K.A Elite Barbarians Phoenix
Freeze P.E.K.K.A Elite Barbarians Tornado Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Elite Barbarians Phoenix
P.E.K.K.A Arrows Elite Barbarians Tornado Phoenix
Elite Barbarians P.E.K.K.A
Elite Barbarians Phoenix Tornado Freeze P.E.K.K.A
Arrows Elite Barbarians Freeze P.E.K.K.A Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Tornado
Arrows
Arrows Freeze
Arrows
Arrows Tornado Freeze
Arrows Tornado
Arrows Tornado Freeze
Arrows Tornado
Elite Barbarians Tornado
Arrows Tornado
Arrows Tornado
Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians
Arrows
Arrows
Arrows Tornado Freeze
Arrows
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze
Arrows Tornado
Arrows Tornado
Arrows Tornado
Elite Barbarians Arrows Tornado
Freeze
Elite Barbarians
Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Freeze
Arrows Tornado
Freeze
Arrows
Arrows
Arrows Tornado
Elite Barbarians P.E.K.K.A
Elite Barbarians Tornado Freeze
Tornado
Tornado Freeze
P.E.K.K.A

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