My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Prince Bandit
Giant Snowball
Cannon Royal Hogs Baby Dragon
Zap
Cannon Royal Hogs Prince Bandit
Barbarian Barrel
Cannon Royal Hogs Bandit
The Log
Cannon Royal Hogs Prince Bandit
Earthquake
Cannon Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs Baby Dragon Prince P.E.K.K.A Bandit
Fireball
Cannon Royal Hogs Baby Dragon Bandit
Poison
Cannon Royal Hogs
Lightning
Cannon Baby Dragon Prince Bandit
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Bandit Baby Dragon Freeze Royal Hogs Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Bandit Baby Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Royal Hogs Baby Dragon Freeze Bandit
Cannon
Royal Hogs
Zap Bandit
Baby Dragon
Zap Prince P.E.K.K.A Bandit
Freeze
Zap
Prince
Zap Baby Dragon
P.E.K.K.A
Zap Baby Dragon
Bandit
Zap Royal Hogs Baby Dragon

Defense Synergies 1 10

Zap
Cannon Baby Dragon Prince P.E.K.K.A Bandit
Cannon
Zap Baby Dragon Prince Bandit
Royal Hogs
Baby Dragon
Zap Cannon Prince P.E.K.K.A Bandit
Freeze
Prince
Zap Cannon Baby Dragon
P.E.K.K.A
Zap Baby Dragon
Bandit
Zap Cannon Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Baby Dragon
P.E.K.K.A Zap Cannon Prince Bandit
Cannon Prince P.E.K.K.A Freeze Bandit
Cannon Prince P.E.K.K.A Bandit
Prince P.E.K.K.A
Freeze Zap Cannon Baby Dragon Bandit
Zap Cannon Baby Dragon Freeze
Zap Cannon Baby Dragon P.E.K.K.A Bandit
Cannon P.E.K.K.A Prince
Cannon Prince Bandit
Zap Cannon Baby Dragon Freeze Bandit
Zap Baby Dragon
Cannon Prince P.E.K.K.A Zap Freeze Bandit
Zap Cannon Baby Dragon Freeze Prince P.E.K.K.A
P.E.K.K.A Cannon Prince Bandit
Zap Cannon Freeze Prince P.E.K.K.A Bandit
Cannon Prince P.E.K.K.A
Cannon Zap Baby Dragon Prince Bandit
Zap Baby Dragon Freeze Cannon Bandit
P.E.K.K.A Cannon Prince
Cannon Baby Dragon Prince P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Bandit
Bandit Zap Baby Dragon Prince
P.E.K.K.A Bandit Zap Prince
Prince P.E.K.K.A Zap Bandit
P.E.K.K.A Cannon Prince Bandit
Zap Baby Dragon Freeze
Prince P.E.K.K.A Bandit
P.E.K.K.A Prince
Zap Freeze P.E.K.K.A Baby Dragon Prince Bandit
P.E.K.K.A Cannon
P.E.K.K.A Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Cannon Bandit
Cannon Baby Dragon
Zap Baby Dragon Freeze Prince P.E.K.K.A
Zap Cannon Baby Dragon Freeze P.E.K.K.A
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Bandit
Zap Baby Dragon Bandit
Baby Dragon Bandit
Freeze Prince
Zap Baby Dragon
Zap Baby Dragon Freeze
Baby Dragon
Zap Baby Dragon Freeze
Zap Bandit
Prince
Zap Prince Bandit
Zap Baby Dragon
Baby Dragon Bandit
Baby Dragon Freeze Bandit
Zap Baby Dragon Prince
Zap Baby Dragon Bandit
Baby Dragon Bandit
Freeze
Zap Baby Dragon Prince Bandit
Zap Baby Dragon
Baby Dragon Prince
Prince
Zap Baby Dragon
Zap Freeze Baby Dragon
Zap Baby Dragon Bandit
Zap Baby Dragon Prince Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon
Zap Freeze
Zap Bandit
Zap Freeze
P.E.K.K.A Prince
Zap Freeze Prince Bandit
Zap Baby Dragon
Freeze
Baby Dragon Prince
Zap Baby Dragon
Zap
Prince P.E.K.K.A
Zap Baby Dragon Freeze
Zap
Zap Baby Dragon Freeze Prince Bandit
Prince P.E.K.K.A

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