My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem P.E.K.K.A Ice Wizard Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Dart Goblin Clone
Zap
Dart Goblin Clone
Barbarian Barrel
Dart Goblin Elixir Golem Bomb Tower Clone Ice Wizard Royal Ghost Magic Archer
The Log
Dart Goblin Elixir Golem Clone
Earthquake
Elixir Golem Bomb Tower Clone
Arrows
Dart Goblin Clone
Royal Delivery
Dart Goblin Elixir Golem Clone P.E.K.K.A Ice Wizard Royal Ghost Magic Archer
Fireball
Dart Goblin Elixir Golem Bomb Tower Clone Ice Wizard Magic Archer
Poison
Dart Goblin Elixir Golem Bomb Tower Clone Ice Wizard Magic Archer
Lightning
Bomb Tower Ice Wizard Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Clone Ice Wizard Royal Ghost Bomb Tower Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Elixir Golem Clone Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem P.E.K.K.A
Elixir Golem
Dart Goblin Ice Wizard Royal Ghost Magic Archer
Bomb Tower
Clone
Magic Archer
P.E.K.K.A
Magic Archer Dart Goblin Ice Wizard
Ice Wizard
Elixir Golem P.E.K.K.A
Royal Ghost
Elixir Golem Magic Archer
Magic Archer
P.E.K.K.A Elixir Golem Clone Royal Ghost

Defense Synergies 0 7

Dart Goblin
Bomb Tower P.E.K.K.A Ice Wizard Magic Archer
Elixir Golem
Bomb Tower
Dart Goblin Ice Wizard Magic Archer
Clone
P.E.K.K.A
Dart Goblin Ice Wizard
Ice Wizard
Dart Goblin Bomb Tower P.E.K.K.A
Royal Ghost
Magic Archer
Dart Goblin Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Magic Archer
Bomb Tower P.E.K.K.A Dart Goblin Ice Wizard
Bomb Tower P.E.K.K.A Dart Goblin Ice Wizard
Bomb Tower P.E.K.K.A Dart Goblin Ice Wizard
Bomb Tower P.E.K.K.A
Dart Goblin Bomb Tower Ice Wizard Royal Ghost Magic Archer
Dart Goblin Bomb Tower Ice Wizard Magic Archer
Dart Goblin Bomb Tower P.E.K.K.A Magic Archer
P.E.K.K.A Bomb Tower Ice Wizard
Dart Goblin Ice Wizard Royal Ghost
Dart Goblin Ice Wizard Bomb Tower Royal Ghost Magic Archer
Dart Goblin Ice Wizard Magic Archer
Bomb Tower P.E.K.K.A Ice Wizard
Bomb Tower Dart Goblin P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Bomb Tower
Bomb Tower P.E.K.K.A
Bomb Tower P.E.K.K.A
Bomb Tower Dart Goblin Ice Wizard Royal Ghost Magic Archer
Bomb Tower Dart Goblin Ice Wizard Royal Ghost Magic Archer
P.E.K.K.A Dart Goblin Bomb Tower
Royal Ghost Dart Goblin Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Bomb Tower Royal Ghost Magic Archer
P.E.K.K.A Bomb Tower
P.E.K.K.A
P.E.K.K.A
Dart Goblin Bomb Tower Ice Wizard Magic Archer
P.E.K.K.A Dart Goblin Bomb Tower Ice Wizard
P.E.K.K.A Bomb Tower
P.E.K.K.A Bomb Tower Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Bomb Tower
P.E.K.K.A
P.E.K.K.A Bomb Tower
Dart Goblin Bomb Tower Magic Archer
Dart Goblin Bomb Tower P.E.K.K.A Magic Archer
Dart Goblin Bomb Tower P.E.K.K.A Ice Wizard Royal Ghost Magic Archer
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Royal Ghost
Dart Goblin Ice Wizard Royal Ghost Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Magic Archer
Dart Goblin Ice Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Ice Wizard Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer
Ice Wizard Magic Archer
Dart Goblin Ice Wizard Royal Ghost Magic Archer
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Ice Wizard Magic Archer
Dart Goblin
Dart Goblin Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Dart Goblin Magic Archer
Dart Goblin Ice Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin P.E.K.K.A
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Royal Ghost Magic Archer
P.E.K.K.A
Dart Goblin

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