My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Rocket Goblin Curse Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards
Giant Snowball
Goblin Curse Guards
Zap
Goblin Curse Guards
Barbarian Barrel
Goblin Curse Guards
The Log
Goblin Curse Guards
Earthquake
Guards
Arrows
Goblin Curse Guards
Royal Delivery
Guards P.E.K.K.A
Fireball
Poison
Goblin Curse Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rocket Goblin Curse Guards Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Royal Delivery Earthquake Guards Tornado Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Royal Delivery Earthquake

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Earthquake
Goblin Curse Tornado P.E.K.K.A The Log
Rocket
Tornado
Goblin Curse
Earthquake The Log
Guards
The Log
Tornado
Rocket P.E.K.K.A Earthquake The Log
P.E.K.K.A
Tornado Earthquake The Log
The Log
Goblin Curse Earthquake Guards Tornado P.E.K.K.A

Defense Synergies 4 9

Royal Delivery
Tornado Earthquake Guards P.E.K.K.A The Log
Earthquake
Royal Delivery Tornado The Log
Rocket
Tornado The Log
Goblin Curse
Guards
Royal Delivery The Log
Tornado
Royal Delivery Rocket P.E.K.K.A Earthquake The Log
P.E.K.K.A
Tornado The Log Royal Delivery
The Log
P.E.K.K.A Royal Delivery Earthquake Rocket Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket The Log
P.E.K.K.A Royal Delivery Goblin Curse The Log
Rocket Tornado P.E.K.K.A Royal Delivery Goblin Curse
P.E.K.K.A Goblin Curse Guards
Royal Delivery Earthquake Rocket Tornado P.E.K.K.A The Log
Royal Delivery Tornado The Log Earthquake Guards
Rocket Tornado Royal Delivery Goblin Curse
Earthquake Rocket P.E.K.K.A The Log
P.E.K.K.A Goblin Curse Tornado
Guards Tornado Royal Delivery
Goblin Curse Guards Royal Delivery Earthquake Tornado The Log
Royal Delivery Goblin Curse Tornado
P.E.K.K.A Royal Delivery Earthquake Rocket Goblin Curse Guards The Log
Rocket Royal Delivery Earthquake Goblin Curse Guards Tornado P.E.K.K.A The Log
P.E.K.K.A Goblin Curse
Rocket Tornado Royal Delivery Goblin Curse P.E.K.K.A The Log
Royal Delivery Tornado P.E.K.K.A
Royal Delivery Guards Tornado The Log
Royal Delivery Earthquake Tornado The Log Goblin Curse Guards
P.E.K.K.A Goblin Curse Tornado
Royal Delivery Earthquake Goblin Curse Guards P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery P.E.K.K.A
Royal Delivery Rocket The Log
Royal Delivery Guards P.E.K.K.A Rocket The Log
Rocket Guards P.E.K.K.A Royal Delivery Tornado The Log
P.E.K.K.A Royal Delivery Goblin Curse Guards
Royal Delivery Rocket Goblin Curse Tornado
Royal Delivery Rocket Guards P.E.K.K.A
P.E.K.K.A Royal Delivery Goblin Curse
Royal Delivery Rocket P.E.K.K.A Tornado The Log
P.E.K.K.A Royal Delivery Goblin Curse Guards
P.E.K.K.A Guards
Rocket P.E.K.K.A Royal Delivery Guards Tornado The Log
Royal Delivery Rocket P.E.K.K.A Goblin Curse Guards
Goblin Curse
Guards Royal Delivery Rocket Tornado P.E.K.K.A The Log
Royal Delivery Earthquake Goblin Curse P.E.K.K.A The Log
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rocket Guards The Log
Goblin Curse Tornado The Log
Earthquake Rocket The Log
Earthquake Rocket Guards The Log
Rocket Earthquake Goblin Curse The Log
Rocket Goblin Curse Tornado
Earthquake Tornado The Log
Earthquake The Log Goblin Curse Tornado
The Log Tornado
Rocket Guards Tornado
Rocket Earthquake Tornado The Log
Rocket Goblin Curse Tornado
Earthquake Rocket The Log
Earthquake Rocket
Earthquake The Log
Earthquake Rocket The Log
Earthquake Rocket The Log
Earthquake Rocket Tornado
Rocket
Rocket Earthquake The Log
Rocket Earthquake Goblin Curse Tornado The Log
Rocket Earthquake The Log
Rocket Tornado
Rocket Tornado The Log
Earthquake Rocket The Log
Earthquake Goblin Curse Tornado The Log
The Log Earthquake Tornado
Tornado The Log
Rocket Goblin Curse Tornado The Log
Goblin Curse Tornado
Rocket Guards
Earthquake Rocket The Log
Rocket
P.E.K.K.A
Rocket Earthquake Goblin Curse The Log
Earthquake Rocket Guards
Rocket Goblin Curse Tornado
The Log
Rocket
The Log Earthquake
Rocket Tornado
P.E.K.K.A
Rocket Guards Tornado The Log
Rocket Tornado
Rocket Tornado The Log
P.E.K.K.A
Rocket

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