My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Princess Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards
Giant Snowball
Bats Goblin Barrel Guards Princess
Zap
Bats Goblin Barrel Guards Princess
Barbarian Barrel
Goblin Barrel Guards Princess
The Log
Goblin Barrel Guards Princess
Earthquake
Goblin Barrel Guards
Arrows
Bats Goblin Barrel Guards Princess
Royal Delivery
Bats Goblin Barrel Guards P.E.K.K.A Princess
Fireball
Goblin Barrel Princess
Poison
Bats Guards Princess
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Guards Princess Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel Mega Knight
Goblin Barrel
Bats Arrows Guards P.E.K.K.A Princess Mega Knight
Guards
Goblin Barrel
P.E.K.K.A
Arrows Bats Goblin Barrel Princess
Princess
Goblin Barrel P.E.K.K.A Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Princess
Goblinstein

Defense Synergies 1 6

Bats
P.E.K.K.A Mega Knight
Arrows
Mega Knight P.E.K.K.A
Goblin Barrel
Guards
Princess
P.E.K.K.A
Bats Arrows Princess
Princess
Guards P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Bats Mega Knight
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Bats Guards Mega Knight
Arrows P.E.K.K.A Princess Mega Knight
Arrows Bats Guards Mega Knight
Bats Arrows Princess
Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Princess
Guards Mega Knight
Bats Guards Arrows Princess Mega Knight
Arrows Bats Princess
P.E.K.K.A Mega Knight Bats Guards
Mega Knight Bats Arrows Guards P.E.K.K.A Princess
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Bats Arrows P.E.K.K.A
Arrows Mega Knight Bats Guards
Arrows Bats Guards Princess Mega Knight
P.E.K.K.A
Mega Knight Bats Arrows Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A
Arrows Mega Knight
Guards P.E.K.K.A Mega Knight Bats
Guards P.E.K.K.A Mega Knight Bats
P.E.K.K.A Guards Mega Knight
Arrows Bats Princess
Guards P.E.K.K.A Bats
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Bats Guards
P.E.K.K.A Mega Knight Arrows Guards
P.E.K.K.A Mega Knight Guards
Princess Mega Knight
Guards Bats P.E.K.K.A
Bats Arrows Mega Knight P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards
Arrows Princess
Arrows
Arrows Guards
Arrows Mega Knight
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Guards
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats
Arrows Princess Mega Knight
Arrows Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Princess Mega Knight
Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats Arrows Princess
Bats Guards
Arrows Mega Knight
Arrows Princess
P.E.K.K.A Mega Knight
Arrows Princess
Bats Guards Princess
Arrows Princess
Arrows
Princess Mega Knight
Arrows Princess
Arrows
P.E.K.K.A Mega Knight
Bats Guards Princess
Bats Princess
Princess Mega Knight
P.E.K.K.A
Mega Knight

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