My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince P.E.K.K.A Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Prince P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Prince Mighty Miner
Giant Snowball
Bomber Goblin Gang Hog Rider Mighty Miner
Zap
Bomber Goblin Gang Prince Mighty Miner
Barbarian Barrel
Bomber Goblin Gang
The Log
Bomber Goblin Gang Hog Rider Prince
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Hog Rider Prince P.E.K.K.A Mother Witch
Fireball
Bomber Goblin Gang Hog Rider Mother Witch Mighty Miner
Poison
Bomber Goblin Gang Mother Witch
Lightning
Prince Mother Witch Mighty Miner
Rocket
Hog Rider Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Mother Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Goblin Gang Hog Rider Mother Witch Mighty Miner Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Giant Snowball Goblin Gang Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Hog Rider Prince P.E.K.K.A
Giant Snowball
Hog Rider P.E.K.K.A Bomber Prince Mother Witch Mighty Miner
Goblin Gang
Hog Rider Prince P.E.K.K.A
Hog Rider
Giant Snowball Goblin Gang Bomber Prince Mother Witch
Prince
Bomber Giant Snowball Goblin Gang Hog Rider
P.E.K.K.A
Giant Snowball Bomber Goblin Gang Mother Witch
Mother Witch
Giant Snowball Hog Rider P.E.K.K.A
Mighty Miner
Giant Snowball

Defense Synergies 1 8

Bomber
Giant Snowball P.E.K.K.A
Giant Snowball
Goblin Gang Bomber Prince P.E.K.K.A Mother Witch Mighty Miner
Goblin Gang
Giant Snowball Prince P.E.K.K.A
Hog Rider
Prince
Giant Snowball Goblin Gang
P.E.K.K.A
Bomber Giant Snowball Goblin Gang
Mother Witch
Giant Snowball
Mighty Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
P.E.K.K.A Goblin Gang Prince
Goblin Gang Prince P.E.K.K.A Bomber Giant Snowball
Prince P.E.K.K.A Goblin Gang
Bomber Prince P.E.K.K.A
Goblin Gang Bomber Giant Snowball Mother Witch
Giant Snowball Goblin Gang
P.E.K.K.A
P.E.K.K.A Mighty Miner Goblin Gang Prince
Goblin Gang Bomber Giant Snowball Prince
Goblin Gang Mother Witch Bomber Giant Snowball
Giant Snowball Goblin Gang
Prince P.E.K.K.A Bomber Giant Snowball Goblin Gang
Bomber Giant Snowball Goblin Gang Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Giant Snowball Goblin Gang Prince P.E.K.K.A
Bomber Goblin Gang Prince P.E.K.K.A
Bomber Giant Snowball Goblin Gang Prince
Giant Snowball Bomber Mother Witch
P.E.K.K.A Prince
Bomber Goblin Gang Giant Snowball Prince P.E.K.K.A Mother Witch
P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Prince P.E.K.K.A
Bomber Giant Snowball Goblin Gang Prince
Goblin Gang P.E.K.K.A Prince
Goblin Gang Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince Mighty Miner
Mother Witch Giant Snowball Goblin Gang
Goblin Gang Prince P.E.K.K.A
P.E.K.K.A Mighty Miner Prince
P.E.K.K.A Giant Snowball Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Prince
P.E.K.K.A Giant Snowball Prince
Prince P.E.K.K.A Goblin Gang
Bomber
Goblin Gang Bomber Prince P.E.K.K.A Mighty Miner
Bomber Giant Snowball P.E.K.K.A Mother Witch Mighty Miner
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Prince
Bomber Giant Snowball
Mother Witch Giant Snowball
Bomber
Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Prince
Prince
Giant Snowball
Giant Snowball
Giant Snowball Prince
Bomber Giant Snowball
Giant Snowball
Bomber
Bomber Giant Snowball Prince
Bomber Giant Snowball Mother Witch
Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Mother Witch Bomber
Giant Snowball
Giant Snowball Prince
Giant Snowball Mother Witch
Giant Snowball
Giant Snowball
Bomber Giant Snowball
Giant Snowball
P.E.K.K.A Mighty Miner Prince
Giant Snowball
Goblin Gang Prince
Giant Snowball
Goblin Gang Prince
Bomber Giant Snowball
Giant Snowball
Prince P.E.K.K.A
Giant Snowball Goblin Gang
Giant Snowball
Giant Snowball Prince
Prince P.E.K.K.A

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