My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard
Poison
Bats Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Mini P.E.K.K.A Hog Rider Wizard Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Mini P.E.K.K.A

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Bats Royal Giant Mini P.E.K.K.A
Firecracker
Zap Royal Giant Hog Rider Bats Mini P.E.K.K.A P.E.K.K.A
Royal Giant
Bats Firecracker Zap Hog Rider Wizard
Mini P.E.K.K.A
Bats Zap Firecracker Hog Rider Wizard
Hog Rider
Bats Zap Firecracker Royal Giant Mini P.E.K.K.A Wizard
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Firecracker Wizard

Defense Synergies 1 10

Bats
Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Firecracker P.E.K.K.A
Firecracker
Bats Zap Mini P.E.K.K.A P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Zap Bats Firecracker Wizard
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Bats Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker
Firecracker Mini P.E.K.K.A P.E.K.K.A
Bats Zap Firecracker
Bats Zap Firecracker Wizard
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A
Bats Zap Firecracker Wizard
Bats Zap Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Wizard
Wizard Bats Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Firecracker Mini P.E.K.K.A P.E.K.K.A
Bats Zap Firecracker Wizard
Zap Wizard Bats Firecracker
Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard
P.E.K.K.A Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A
Firecracker Wizard Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Firecracker
Bats Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Bats Zap Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Bats Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Bats Mini P.E.K.K.A
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Bats Zap Firecracker Wizard
Zap Bats Firecracker Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Bats
Zap Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: