My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Electro Giant Golem Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits P.E.K.K.A Electro Giant Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Inferno Dragon
Giant Snowball
Royal Recruits Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Royal Recruits Electro Wizard
The Log
Elite Barbarians Royal Recruits
Earthquake
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Electro Wizard Inferno Dragon
Poison
Royal Recruits Electro Wizard
Lightning
Elite Barbarians Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits P.E.K.K.A Electro Giant Golem Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Inferno Dragon Elite Barbarians Royal Recruits P.E.K.K.A Electro Giant Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

21 Electro Wizard Inferno Dragon Elite Barbarians Royal Recruits

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Mega Knight
Royal Recruits
Electro Wizard
P.E.K.K.A
Electro Wizard
Electro Giant
Inferno Dragon
Golem
Electro Wizard
Electro Wizard
P.E.K.K.A Royal Recruits Golem Mega Knight
Inferno Dragon
Mega Knight Electro Giant
Mega Knight
Inferno Dragon Elite Barbarians Electro Wizard

Defense Synergies 0 6

Elite Barbarians
Mega Knight
Royal Recruits
P.E.K.K.A
Electro Wizard
Electro Giant
Inferno Dragon
Golem
Electro Wizard
P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Electro Giant Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Royal Recruits Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Royal Recruits Electro Wizard Inferno Dragon
Elite Barbarians Royal Recruits P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Electro Wizard Mega Knight
Electro Wizard Inferno Dragon
Royal Recruits P.E.K.K.A Electro Giant Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Electro Wizard Mega Knight
Electro Wizard Royal Recruits Electro Giant Mega Knight
Inferno Dragon Electro Wizard
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Mega Knight Royal Recruits P.E.K.K.A Electro Wizard
Elite Barbarians Royal Recruits P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Elite Barbarians Royal Recruits P.E.K.K.A Electro Giant Electro Wizard Inferno Dragon Mega Knight
Mega Knight Elite Barbarians Royal Recruits P.E.K.K.A Electro Wizard
Mega Knight Elite Barbarians Royal Recruits Electro Wizard
Royal Recruits Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Elite Barbarians Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Mega Knight Elite Barbarians P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Elite Barbarians Inferno Dragon Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Royal Recruits P.E.K.K.A Elite Barbarians Inferno Dragon Mega Knight
Electro Giant Electro Wizard
Royal Recruits P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Mega Knight Elite Barbarians Royal Recruits Inferno Dragon
Royal Recruits P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians Inferno Dragon
Royal Recruits P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Elite Barbarians Royal Recruits
Royal Recruits P.E.K.K.A Mega Knight Elite Barbarians Electro Giant Electro Wizard
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits Electro Giant Mega Knight
Elite Barbarians Royal Recruits Electro Giant Electro Wizard P.E.K.K.A Inferno Dragon
Mega Knight Elite Barbarians Royal Recruits P.E.K.K.A Electro Giant Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Electro Wizard
Royal Recruits
Mega Knight
Electro Giant
Elite Barbarians Electro Wizard
Royal Recruits Electro Wizard
Elite Barbarians
Elite Barbarians
Royal Recruits Mega Knight
Electro Wizard Mega Knight
Electro Giant Mega Knight
Mega Knight
Royal Recruits
Electro Giant Mega Knight
Inferno Dragon
Electro Wizard
Mega Knight
Elite Barbarians Electro Giant Electro Wizard
Electro Wizard Electro Giant
Elite Barbarians
Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Electro Wizard Royal Recruits
Electro Wizard
Electro Wizard Mega Knight
Electro Giant
Elite Barbarians Royal Recruits P.E.K.K.A Mega Knight
Electro Giant Elite Barbarians Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Electro Giant Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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