My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army Witch
Zap
Dart Goblin Skeleton Army Witch
Barbarian Barrel
Knight Dart Goblin Valkyrie Wizard Skeleton Army Witch
The Log
Dart Goblin Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Knight Dart Goblin Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Dart Goblin Wizard Skeleton Army Witch
Poison
Dart Goblin Wizard Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Skeleton Army Mini P.E.K.K.A Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Dart Goblin Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Wizard Witch
Dart Goblin
Knight Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Dart Goblin Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Skeleton Army
Witch
Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Dart Goblin Valkyrie Wizard Witch

Defense Synergies 1 17

Knight
Dart Goblin Mini P.E.K.K.A Wizard Skeleton Army Witch
Dart Goblin
Knight Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Mini P.E.K.K.A
Knight Dart Goblin Valkyrie Wizard Skeleton Army Witch
Valkyrie
Dart Goblin Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Knight Dart Goblin Mini P.E.K.K.A Wizard
Witch
Knight Mini P.E.K.K.A Valkyrie
P.E.K.K.A
Dart Goblin Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Dart Goblin Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Knight Dart Goblin Valkyrie
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Knight Dart Goblin Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Dart Goblin Valkyrie
Dart Goblin Wizard Witch
Dart Goblin Valkyrie P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Knight Skeleton Army Dart Goblin Mini P.E.K.K.A Valkyrie
Dart Goblin Valkyrie Skeleton Army Witch Knight Wizard
Dart Goblin Wizard Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight
Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch P.E.K.K.A
Knight Dart Goblin Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Knight Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Valkyrie Wizard Skeleton Army Knight Dart Goblin Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Dart Goblin Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Dart Goblin Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie Skeleton Army
P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Knight Dart Goblin Mini P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Valkyrie Wizard Witch
Wizard Dart Goblin Valkyrie Skeleton Army Witch
Skeleton Army Witch Knight Dart Goblin Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Dart Goblin Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Knight Dart Goblin Valkyrie
Wizard Valkyrie
Wizard Dart Goblin Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A
Knight Dart Goblin Valkyrie Wizard
Dart Goblin Wizard
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard
Dart Goblin Valkyrie Wizard Witch
Wizard
Valkyrie Wizard Witch
Witch
Dart Goblin Wizard Witch
Wizard Witch
Dart Goblin
Dart Goblin Wizard Witch
Dart Goblin Wizard Witch
Mini P.E.K.K.A
Dart Goblin Wizard
P.E.K.K.A
Wizard
Dart Goblin Skeleton Army Witch
Dart Goblin Wizard Witch
Knight Dart Goblin Mini P.E.K.K.A Valkyrie Wizard
Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch

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