My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Electro Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Electro Dragon
Zap
Archers Minions
Barbarian Barrel
Archers Knight
The Log
Archers
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Electro Dragon P.E.K.K.A
Fireball
Archers Minions Electro Dragon
Poison
Archers Minions Electro Dragon
Lightning
Knight Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Fireball Electro Dragon Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Minions Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Electro Dragon P.E.K.K.A
Knight
Archers Minions Fireball Electro Dragon
Minions
Knight P.E.K.K.A
Fireball
Knight
Electro Dragon
Archers Knight P.E.K.K.A
Lightning
P.E.K.K.A
Goblinstein Archers Minions Electro Dragon
Goblinstein
P.E.K.K.A

Defense Synergies 4 4

Archers
Knight Minions P.E.K.K.A
Knight
Archers Minions Electro Dragon Fireball
Minions
Knight Archers P.E.K.K.A
Fireball
Knight
Electro Dragon
Knight
Lightning
P.E.K.K.A
Goblinstein Archers Minions
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Fireball Electro Dragon
P.E.K.K.A Knight Minions Electro Dragon
P.E.K.K.A Archers Knight Minions Electro Dragon Lightning
P.E.K.K.A Knight Minions Electro Dragon
Lightning Fireball P.E.K.K.A
Fireball Archers Minions Electro Dragon
Minions Lightning Archers Fireball Electro Dragon
Lightning Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A Minions
Knight Archers
Archers Minions Knight Fireball Electro Dragon
Minions Archers Fireball Electro Dragon
P.E.K.K.A Knight Minions Fireball Electro Dragon Lightning
Fireball Minions Electro Dragon P.E.K.K.A
P.E.K.K.A Knight
Fireball Lightning P.E.K.K.A Goblinstein
Knight Minions Fireball Electro Dragon P.E.K.K.A
Fireball Archers Knight Minions Electro Dragon
Archers Knight Minions Fireball Electro Dragon
P.E.K.K.A
Archers Knight Minions Fireball Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball P.E.K.K.A
Fireball Archers Knight Electro Dragon Lightning
P.E.K.K.A Knight Minions Electro Dragon Lightning
Lightning P.E.K.K.A Knight Fireball
P.E.K.K.A Knight
Fireball Goblinstein Archers Minions Electro Dragon
P.E.K.K.A Archers Knight Minions Fireball Lightning
P.E.K.K.A Knight
Electro Dragon Lightning P.E.K.K.A Goblinstein Knight Minions Fireball
P.E.K.K.A
P.E.K.K.A Knight Minions Electro Dragon
Lightning P.E.K.K.A Fireball
Lightning P.E.K.K.A Knight Fireball
Archers Fireball Electro Dragon
Electro Dragon Archers Knight Minions Fireball Lightning P.E.K.K.A Goblinstein
Minions Archers Fireball Electro Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight Electro Dragon
Fireball Electro Dragon
Lightning Fireball Electro Dragon
Lightning Knight Fireball
Fireball Goblinstein
Fireball Goblinstein Minions Electro Dragon
Archers
Fireball Electro Dragon Lightning
Fireball Electro Dragon Lightning
Lightning Minions Fireball Electro Dragon
Lightning Knight Fireball Electro Dragon
Fireball Lightning Archers Electro Dragon
Lightning Knight Fireball
Lightning Minions Fireball Electro Dragon
Lightning Fireball
Lightning Fireball Electro Dragon
Lightning Fireball Electro Dragon
Lightning Fireball
Minions Lightning
Lightning Archers Fireball Electro Dragon
Lightning Fireball Electro Dragon
Lightning Minions Fireball
Lightning Fireball
Lightning
Lightning Fireball Electro Dragon
Fireball Electro Dragon Goblinstein
Fireball Electro Dragon Lightning
Fireball Lightning Electro Dragon
Fireball Lightning
Lightning Archers Fireball Electro Dragon
Electro Dragon Lightning Minions Fireball Goblinstein
Lightning Fireball
Lightning Fireball Electro Dragon
Lightning Fireball Electro Dragon
P.E.K.K.A
Fireball Lightning
Lightning Archers Minions Fireball Electro Dragon Goblinstein
Fireball Lightning Archers Electro Dragon
Fireball
Fireball Lightning Knight Electro Dragon
Fireball Electro Dragon Lightning
Lightning Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Minions Fireball Lightning
Fireball Electro Dragon Lightning
Electro Dragon Lightning Fireball
P.E.K.K.A
Fireball Lightning Electro Dragon

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