My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon P.E.K.K.A Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Balloon Electro Dragon Fisherman Lumberjack
Zap
Balloon Fisherman
Barbarian Barrel
Lumberjack
The Log
Fisherman Lumberjack
Earthquake
Arrows
Royal Delivery
Balloon Electro Dragon P.E.K.K.A Fisherman Lumberjack
Fireball
Balloon Electro Dragon Fisherman Lumberjack
Poison
Balloon Electro Dragon Fisherman
Lightning
Balloon Electro Dragon Fisherman Lumberjack
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tornado Fisherman Lumberjack Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Tornado Fisherman

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Balloon Electro Dragon
Tornado
P.E.K.K.A Balloon Electro Dragon The Log
Balloon
Rage Lumberjack Tornado Electro Dragon The Log Fisherman
Electro Dragon
Rage Tornado Balloon P.E.K.K.A Fisherman
P.E.K.K.A
Tornado Electro Dragon The Log Fisherman Lumberjack
The Log
Tornado Balloon P.E.K.K.A Fisherman Lumberjack
Fisherman
Balloon Electro Dragon P.E.K.K.A The Log
Lumberjack
Balloon P.E.K.K.A The Log

Defense Synergies 2 8

Rage
Tornado
P.E.K.K.A Electro Dragon The Log
Balloon
Electro Dragon
Tornado The Log Fisherman Lumberjack
P.E.K.K.A
Tornado The Log Fisherman
The Log
P.E.K.K.A Tornado Electro Dragon Fisherman Lumberjack
Fisherman
Electro Dragon P.E.K.K.A The Log
Lumberjack
Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
P.E.K.K.A Lumberjack Electro Dragon The Log Fisherman
Tornado P.E.K.K.A Fisherman Lumberjack Electro Dragon
P.E.K.K.A Lumberjack Electro Dragon Fisherman
Tornado P.E.K.K.A The Log Lumberjack
Tornado The Log Electro Dragon Lumberjack
Tornado Electro Dragon
Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Tornado Fisherman Lumberjack
Tornado Fisherman Lumberjack
Tornado Electro Dragon The Log Fisherman Lumberjack
Tornado Electro Dragon
P.E.K.K.A Lumberjack Electro Dragon The Log
Tornado Electro Dragon P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Tornado P.E.K.K.A The Log Fisherman Lumberjack
Tornado Electro Dragon P.E.K.K.A Fisherman Lumberjack
Tornado Electro Dragon The Log Fisherman Lumberjack
Tornado The Log Electro Dragon Fisherman Lumberjack
P.E.K.K.A Tornado Fisherman Lumberjack
Electro Dragon P.E.K.K.A The Log Fisherman Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Fisherman
Electro Dragon The Log Fisherman Lumberjack
P.E.K.K.A Lumberjack Electro Dragon The Log Fisherman
P.E.K.K.A Lumberjack Tornado The Log Fisherman
P.E.K.K.A Fisherman Lumberjack
Tornado Electro Dragon
P.E.K.K.A Lumberjack
P.E.K.K.A Fisherman Lumberjack
Electro Dragon P.E.K.K.A Tornado The Log
P.E.K.K.A
P.E.K.K.A Electro Dragon Lumberjack
P.E.K.K.A Tornado The Log
P.E.K.K.A Lumberjack
Electro Dragon
Electro Dragon Tornado P.E.K.K.A The Log Fisherman Lumberjack
Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Tornado Electro Dragon The Log Fisherman
Electro Dragon The Log
The Log
The Log
Tornado Electro Dragon
Tornado The Log
The Log Tornado Electro Dragon
The Log Tornado Electro Dragon Fisherman
Tornado Electro Dragon Fisherman Lumberjack
Tornado Electro Dragon The Log Fisherman
Tornado Electro Dragon
The Log Fisherman
Electro Dragon Fisherman
The Log Fisherman
Electro Dragon The Log
Electro Dragon The Log
Tornado
Fisherman
Electro Dragon The Log Fisherman
Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log Fisherman
Electro Dragon The Log
Tornado The Log Electro Dragon
Fisherman
The Log Tornado Electro Dragon Fisherman
Tornado Electro Dragon The Log Fisherman
Tornado The Log Fisherman
Tornado Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
P.E.K.K.A
The Log
Electro Dragon
Tornado Electro Dragon
The Log
Electro Dragon Lumberjack
The Log Electro Dragon
Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log
P.E.K.K.A
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: